Minimal Code:
File _file;
Future _pickImage() async {
final image = await ImagePicker.pickImage(source: ImageSource.camera);
i
you need 3 things:
first you have to use ImageProvider and its evict() method:
var image = FileImage(File('someImage.jpg'));
then you need Image widget that uses above ImageProvider and also assigns a unique key in order to be "different" each time build() method is called:
child: Image(
image: image,
key: UniqueKey(),
),
and finally after you overwrite someImage.jpg you have to call evict() method:
// part of your _pickImage() method
// here someImage.jpg contains updated content
image.evict();
setState(() {});
UPDATE: actually you dont need var image = FileImage(File('someImage.jpg')); - you can use it directly inside Image widget as image: FileImage(File('someImage.jpg')) and call FileImage(File('someImage.jpg')).evict() after your image is ovewritten