Direct2D (SharpDX) block compressed bitmaps not compressed in memory

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离开以前
离开以前 2021-01-27 00:16

I have a few (8-10) large texture atlases (around 8192x8192 saved as BC1 DDS) but they are rather small disk space wise, only 32MiB.

The problem is, that when I load thos

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