I\'m working on a simple Android app for plotting routes on a map. All is going well, but I have an issue when zooming in on my Samsung Galaxy S2. It works fine on a Galaxy S3
You said that code above was an equivalent (not the real code you are running) and that's clear because you are returning a Path object in a onDraw() which you couldn't.
The "compressed form" of code you show should work as well as using the drawLine(). So the problem should come from something else (may the original code).
Anyway, I'll give you a couple of hints:
If for some reason you really want to use the slower approach of drawLine(), you can use the follwing to make the line look better:
paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setColor(...);
paint.setAlpha(...);
paint.setStrokeWidth(...);
Finally, if the issue remains, update your question with more relevant code and let me know. Maybe I can help further.
Regards.
The problem is that you are painting the overlay yourself for a very specific state of the mapview. You should use OverlayItem instead.
The OverlayItem is added to the MapView overlays collection, and the MapView handles all the re-drawing depending on it's own state ( zoom, location, etc )
@Override
public void draw( Canvas canvas, MapView mapView, boolean shadow )
{
super.draw( canvas, mapView, shadow );
int x1 = -1;
int y1 = -1;
int x2 = -1;
int y2 = -1;
Paint paint = new Paint();
paint.setStyle( Paint.Style.STROKE );
paint.setColor( GeoLocation.ROUTE_COLOR );
paint.setStrokeWidth( STROKE_WIDTH );
for ( int i = 0; i < mRouteGeoPoints.size(); i++ )
{
Point point = new Point();
mapView.getProjection().toPixels( geoPoints.get( i ), point );
x2 = point.x;
y2 = point.y;
if ( i > 0 )
{
canvas.drawLine( x1, y1, x2, y2, paint );
}
x1 = x2;
y1 = y2;
}
}