I\'m working on a small arcade video game, and I am looking to double buffer to improve animation. I have one class that\'s supposed to draw the blank image, and another class t
You're calling dbg on the this instance, not the instance of render.
You need to change it to
render.dbg.drawLine(....)
Alternatively, if you wanted to leave the dbg call the same, you could call
this.gameRender();
first and then call
dbg.drawLine(...);
You setup dbg by invoking gameRender on render, but not this.
Since MC extends render, the dbg you are referring to belongs to the MC instance that called draw. You can fix it by calling
render.dbg.drawLine( 100, 100, 200, 200 );
or take advantage of the inheritance you implemented
class MC extends Render {
//MC is a render, so you don't need to create another one
public void draw() {
gameRender(); //Call the MC's own gameRender
dbg.drawLine( 100, 100, 200, 200 ); //Calling gameRender initialized dbg so you won't get a NullPointerException
}
}