I\'m trying to write a template class which overloads operator==. I know how to get it inside the class:
template
This is a tricky issue: the friend declaration in the class will define a different friend function for each instantiation of your class. In other words, Point<int> and Point<double> will give rise to 2 different non-template friend functions. On the other hand, the outside function is a template function, not related to the friend inside the class. Solution: define the friend function inside the class. Due to friend name injection, it will be found successfully by ADL.
The declaration of the operator==() is a template. The declaration made a friend is not a template but a non-template. To make the template operator==() a friend you need to make the friend declaration a template, too:
template <typename T> class Point;
template <typename S>
bool operator== (Point<S>, Point<S>);
template <typename T>
class Point {
// ...
template <typename S>
friend bool operator== (Point<S>, Point<S>);
};
You have to put friend classes within each other, as well as in themselves. The Real one is named syntactically the same without replacing expressions. So friend bool operator==(P<T>,P<T>); goes in both of the classes. So put friend before bool in the class T :-)
@Kühl's answer is the most permissive approach to declare a templated friend function of a templated class. However, there is one unapparent side effect of this approach: All template instantiations of Point are friends with all template instantiations of operator==(). An alternative is to make only the instantiation with the same type of Point a friend. Which is done by adding a <T> in the friend declaration of operator==().
template <typename T> class Point;
template <typename S>
bool operator== (Point<S>, Point<S>);
template <typename T>
class Point {
// ...
friend bool operator==<T> (Point, Point);
};
References
http://web.mst.edu/~nmjxv3/articles/templates.html