libGDX Applications must implement the .resize(int width, int height) method, so I figured that resizing a libGDX app is not a big deal, but I found no way to make the actua
If you use gdx-backend-lwjgl for you desktop app, then you can use:
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.resizable = true; new LwjglApplication(new YourGame(), config);
Use newest source from SVN trunk.