Why is InvokeRequired preferred over WindowsFormsSynchronizationContext?

前端 未结 2 746
旧时难觅i
旧时难觅i 2021-01-12 09:18

Anytime the beginner asks something like: How to update the GUI from another thread in C#?, the answer is pretty straight:

if (foo.InvokeRequired)
{
    foo.         


        
相关标签:
2条回答
  • 2021-01-12 10:07

    Who said InvokeRequired / Control.BeginInvoke is preferred? If you ask me, in most cases it's an anti pattern for the exact reasons you mentioned. The question you linked to has many answers, and some actually do suggest using the synchronization context (including mine).

    While it's true that any given control could be disposed by the time you're trying to access it from the posted delegate, that's easily solved using Control.IsDisposed (as your delegate is executing on the UI thread so nothing can dispose controls while it's running):

    public partial class MyForm : Form
    {
        private readonly SynchronizationContext _context;
        public MyForm()
        {
            _context = SynchronizationContext.Current
            //...
        }
    
        private MethodOnOtherThread()
        {
             //...
             _context.Post(status => 
              {
                 // I think it's enough to check the form's IsDisposed
                 // But if you want to be extra paranoid you can test someLabel.IsDisposed
                 if (!IsDisposed) {someLabel.Text = newText;}
              },null);
        }
    }
    
    0 讨论(0)
  • 2021-01-12 10:14

    WindowsFormsSynchronizationContext works by attaching itself to a special control that is bound to the thread where the context is created.

    So

    if (foo.InvokeRequired)
    {
        foo.BeginInvoke(...)
    } else {
        ...
    }
    

    Can be replaced with a safer version :

    context.Post(delegate
    {
        if (foo.IsDisposed) return;
        ...
    });
    

    Assuming that context is a WindowsFormsSynchronizationContext created on the same UI thread that foo was.

    This version avoid the problem you evoke :

    Right after non-GUI thread executes foo.InvokeRequired the state of foo can change. For example, if we close form right after foo.InvokeRequired, but before foo.BeginInvoke, calling foo.BeginInvoke will lead to InvalidOperationException: Invoke or BeginInvoke cannot be called on a control until the window handle has been created. This wouldn't happen if we close the form before calling InvokeRequired, because it would be false even when called from non-GUI thread.


    Beware of some special cases with WindowsFormsSynchronizationContext.Post if you play with multiple message loops or multiple UI threads :

    • WindowsFormsSynchronizationContext.Post will execute the delegate only if there still is a message pump on the thread where it was created. If there isn't nothing happens and no exception is raised.
      Also if another message pump is later attached to the thread (Via a second call to Application.Run for example) the delegate will execute (It's due to the fact that the system maintain a message queue per thread without any knowledge about the fact that someone is pumping message from it or not)
    • WindowsFormsSynchronizationContext.Send will throw InvalidAsynchronousStateException if the thread it's bound to isn't alive anymore. But if the thread it's bound to is alive and doesn't run a message loop it won't be executed immediately but will still be placed on the message queue and executed if Application.Run is executed again.

    None of these cases should execute code unexpectedly if IsDisposed is called on a control that is automatically disposed (Like the main form) as the delegate will immediately exit even if it's executed at an unexpected time.

    The dangerous case is calling WindowsFormsSynchronizationContext.Send and considering that the code will be executed: It might not, and there is now way to know if it did anything.


    My conclusion would be that WindowsFormsSynchronizationContext is a better solution as long as it's correctly used.

    It can create sublte problems in complex cases but common GUI applications with one message loop that live as long as the application itself will always be fine.

    0 讨论(0)
提交回复
热议问题