BitmapImage size restrictions in Silverlight

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猫巷女王i
猫巷女王i 2021-01-07 02:25

I\'m making a Windows Phone 7 application which involves getting large images from the web and putting it in a ScrollViewer for the user to scroll through. I th

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  • 2021-01-07 03:08

    Yes, there is a limit of 2k x 2k. This is limitation and a workaround are described in the white paper "Creating High Performing Silverlight Applications for Windows Phone" http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=3a8636bf-185f-449a-a0ce-83502b9ec0ec

    Size Limitations: Since the Windows Phone camera is 5 MP and the screen resolution is smaller than on other platforms, the limits for images that can be processed are 2k x 2k pixels. Anything larger than that will be automatically sampled at a lower resolution and the image will lose some richness. Processing Images Larger than 2k x 2k There are scenarios where you need to process images larger than 2k x 2k, e.g. Photo editor, or cropping images. In those scenarios, you can process the images that are larger than 2k x 2k into a file, and then display a portion that fits into 2K x 2K. You can use the combination of WriteableBitmap with LoadJpeg to do it.   Example #5 – LoadingLargeImages

    XAML:

    <StackPanel>
        <Image Height="3000" Width="3000" Name="image1" Stretch="Fill" />
        <Button Content="Load" Height="70" Width="152" Click="btnLoad_Click" />
    </StackPanel>
    

    Code Behind:

    private void btnLoad_Click(object sender, RoutedEventArgs e)
    {
        StreamResourceInfo sri = null;
        Uri uri = new                                                                           Uri("LoadJpegSample;component/Test3k3k.JPG", UriKind.Relative);
        sri = Application.GetResourceStream(uri);
    
        WriteableBitmap wb = new WriteableBitmap((int)this.image1.Width, (int)this.image1.Height);
    
        Extensions.LoadJpeg(wb, sri.Stream);
        this.image1.Source = wb;
    }
    

    Things to Know When Using Larger than 2k x 2k Images:

    • It is significantly slower to display
    • Do NOT use it for animation or panning scenarios.

    The Resize method of the WriteableBitmapEx can also be used for this task if no JPEG stream is available.

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