Drawing a modified SVG to a canvas

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自闭症患者
自闭症患者 2021-01-06 18:50

I want to load an SVG image, do some manipulations to its .contentDocument, and then draw it to a canvas.

A good example for drawing an SVG to a canvas

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  • 2021-01-06 19:08

    I managed to do it. The trick was to:

    1. use XMLHttpRequest() to load the SVG as an XML document
    2. manipulate that XML document
    3. convert the XML document to a string
    4. create an ObjectURL from that string
    5. create an Image with that ObjectURL
    6. copy that Image to the canvas

    That's my sourcecode:

    Edit: Unfortunately it only works in Firefox and Chrome. It fails in IE9 because XMLSerializer() is not supported (it also doesn't support getElementById on XML documents, but there are workarounds for that) and it fails in Opera because createObjectUrl is not supported.

    var xhr = new XMLHttpRequest();
    xhr.onload = function() {
        // get the XML tree of the SVG
        var svgAsXml = xhr.responseXML;
        // do some modifications to the XML tree
        var element = svgAsXml.getElementById('hat');
        element.style.fill = '#ffff00';
        // convert the XML tree to a string
        var svgAsString = new XMLSerializer().serializeToString(svgAsXml);
        // create a new image with the svg string as an ObjectUrl
        var svgBlob = new Blob([svgAsString], {type: "image/svg+xml;charset=utf-8"});
        var url = window.URL.createObjectURL(svgBlob);
        var img = new Image();
        img.src = url;
        // copy it to the canvas
        img.onload = function() {
            var theCanvas = document.getElementById('theCanvas');
            var context = theCanvas.getContext('2d');
            context.drawImage(img, 0, 0);
            window.URL.revokeObjectURL(svgBlob);
        }
    }
    xhr.open("GET", "test.svg");
    xhr.responseType = "document";
    xhr.send();
    
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  • Convert the svg's xml content into string data, then make a data uri out of it. You should be able to load that as an image. Something like this:

    new Image("data:image/svg+xml," + svgdata);
    

    Now you should be able to draw it to the canvas.

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