How would I set sampler2D uniforms in OpenGL in a SPIR-V Shader?

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面向向阳花
面向向阳花 2021-01-03 14:10

I am compiling this shader with glslangValidator, and am using OpenGL 4.3 Core Profile with the extension GL_ARB_gl_spirv, and using the GLAD webservice to generate function

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