Save a File Image to localstorage HTML

前端 未结 3 2007
傲寒
傲寒 2021-01-03 10:29

I am trying to save a image to localstorage and fetch the same back when is required,am confused on how to save a image as i have referred question related to my same questi

相关标签:
3条回答
  • 2021-01-03 11:01

    Because of the limited storage quota you've got with localStorage, you may need to check the size of the uploaded image.

    Here is one way, based on @fuyushimoya's answer, if you don't need to convert every type of image to png. Otherwise, you're kind of screwed since it's one of the heaviest image type.

    This solution may not be the best but it seems to handle a few cases :

    JS

    // Get all variables
    var bannerImage = document.getElementById('bannerImg');
    var result = document.getElementById('res');
    var img = document.getElementById('tableBanner');
    
    bannerImage.addEventListener('change', function() {
      var file = this.files[0];
      // declare a maxSize (3Mb)
      var maxSize = 3000000;
    
      if (file.type.indexOf('image') < 0) {
        res.innerHTML = 'invalid type';
        return;
      }
      var fReader = new FileReader();
      fReader.onload = function() {
        img.onload = function() {
          // if localStorage fails, it should throw an exception
          try {
            // pass the ratio of the file size/maxSize to your toB64 func in case we're already out of scope
            localStorage.setItem("imgData", getBase64Image(img, (file.size / maxSize), file.type));
          } catch (e) {
            var msg = e.message.toLowerCase();
            // We exceeded the localStorage quota
            if (msg.indexOf('storage') > -1 || msg.indexOf('quota') > -1) {
              // we're dealing with a jpeg image :  try to reduce the quality
              if (file.type.match(/jpe?g/)) {
                console.log('reducing jpeg quality');
                localStorage.setItem("imgData", getBase64Image(img, (file.size / maxSize), file.type, 0.7));
              }
              // we're dealing with a png image :  try to reduce the size
              else {
                console.log('reducing png size');
                // maxSize is a total approximation I got from some tests with a random pixel generated img
                var maxPxSize = 750000,
                  imgSize = (img.width * img.height);
                localStorage.setItem("imgData", getBase64Image(img, (imgSize / maxPxSize), file.type));
              }
            }
          }
        }
        img.src = fReader.result;
      };
    
      fReader.readAsDataURL(file);
    });
    
    function getBase64Image(img, sizeRatio, type, quality) {
      // if we've got an svg, don't convert it, svg will certainly be lighter than any pixel image
      if (type.indexOf('svg+xml') > 0) return img.src;
    
      // if we've got a jpeg
      if (type.match(/jpe?g/)) {
        // and the sizeRatio is okay, don't convert it
        if (sizeRatio <= 1) return img.src;
      }
      // if we've got some other image type
      else type = 'image/png';
    
      if (!quality) quality = 1;
      var canvas = document.createElement("canvas");
      // if our image file is too large, then reduce its size
      canvas.width = (sizeRatio > 1) ? (img.width / sizeRatio) : img.width;
      canvas.height = (sizeRatio > 1) ? (img.height / sizeRatio) : img.height;
    
      var ctx = canvas.getContext("2d");
      ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
      // if we already tried to reduce its size but it's still failing, then reduce the jpeg quality
      var dataURL = canvas.toDataURL(type, quality);
    
      return dataURL;
    }
    
    function fetchimage() {
      var dataImage = localStorage.getItem('imgData');
      img.src = dataImage;
    }
    
    // Call fetch to get image from localStorage.
    fetchimage();
    

    HTML

    <input type="file" id="bannerImg" />
    <img src="" id="tableBanner" />
    <div id="res"></div>
    

    ▶︎ Fiddle

    0 讨论(0)
  • 2021-01-03 11:12

    You just lack a FileReader to read the input file to dataURL. Jsfiddle

    Html:

    <input type="file" id="bannerImg"  />
    <img src="" id="tableBanner" />
    <!-- for result output -->
    <div id="res"></div>
    

    javascript:

    // Get all variables
    var bannerImage = document.getElementById('bannerImg');
    var result = document.getElementById('res');
    var img = document.getElementById('tableBanner');
    
    // Add a change listener to the file input to inspect the uploaded file.
    bannerImage.addEventListener('change', function() {
        var file = this.files[0];
        // Basic type checking.
        if (file.type.indexOf('image') < 0) {
            res.innerHTML = 'invalid type';
            return;
        }
    
        // Create a file reader
        var fReader = new FileReader();
    
        // Add complete behavior
        fReader.onload = function() {
            // Show the uploaded image to banner.
            img.src = fReader.result;
    
            // Save it when data complete.
            // Use your function will ensure the format is png.
            localStorage.setItem("imgData", getBase64Image(img));
            // You can just use as its already a string.
            // localStorage.setItem("imgData", fReader.result);
        };
    
        // Read the file to DataURL format.
        fReader.readAsDataURL(file);
    });
    
    function getBase64Image(img) {
        var canvas = document.createElement("canvas");
        canvas.width = img.width;
        canvas.height = img.height;
    
        var ctx = canvas.getContext("2d");
        ctx.drawImage(img, 0, 0);
    
        var dataURL = canvas.toDataURL("image/png");
    
        return dataURL.replace(/^data:image\/(png|jpg);base64,/, "");
    }
    
    function fetchimage () {
        var dataImage = localStorage.getItem('imgData');
        img.src = "data:image/png;base64," + dataImage;
        // If you don't process the url with getBase64Image, you can just use
        // img.src = dataImage;
    }
    
    // Call fetch to get image from localStorage.
    // So each time you reload the page, the image in localstorage will be 
    // put on tableBanner
    fetchimage();
    

    Not that the jsfiddle execute this script onload, so you may wrap them in window.onload in your own site.

    0 讨论(0)
  • 2021-01-03 11:21

    Usa esta directiva:

    directives.directive('baseSixtyFourInput', ['$window', function($window) {
    return {
        restrict: 'A',
        require: 'ngModel',
        link: function(scope, elem, attrs, ngModel) {
            var fileObject = {};
            scope.readerOnload = function(e) {
                var base64 = _arrayBufferToBase64(e.target.result);
                fileObject.base64 = base64;
                scope.$apply(function() {
                    ngModel.$setViewValue(angular.copy(fileObject));
                });
            };
    
            var reader = new FileReader();
            reader.onload = scope.readerOnload;
    
            elem.on('change', function() {
                var file = elem[0].files[0];
                fileObject.filetype = file.type;
                fileObject.filename = file.name;
                fileObject.filesize = file.size;
                reader.readAsArrayBuffer(file);
            });
    
            //http://stackoverflow.com/questions/9267899/arraybuffer-to-base64-encoded-string
            function _arrayBufferToBase64(buffer) {
                var binary = '';
                var bytes = new Uint8Array(buffer);
                var len = bytes.byteLength;
                for (var i = 0; i < len; i++) {
                    binary += String.fromCharCode(bytes[i]);
                }
                return $window.btoa(binary);
            }
        }
    };
    

    }]);

    0 讨论(0)
提交回复
热议问题