The application: I am writing a little game that would teach the user to read music notes. The game play is very simple. The app displayes a note and my lit
As dylantblack says, WPF gives you better tools to do this. If you choose to use Windows forms, here's a simple approach using a timer that fades the image out. Set up a timer with whatever frequency you like. Start the timer, increment alpha every time through, and draw white or whatever your form color is with increasing alpha channel value.
int alpha = 0;
...
private void timer1_Tick(object sender, EventArgs e)
{
if (alpha++ < 255)
{
Image image = pictureBox1.Image;
using (Graphics g = Graphics.FromImage(image))
{
Pen pen = new Pen(Color.FromArgb(alpha, 255, 255, 255), image.Width);
g.DrawLine(pen, -1, -1, image.Width, image.Height);
g.Save();
}
pictureBox1.Image = image;
}
else
{
timer1.Stop();
}
}
In WinForms you'd need to use timers or something to animate the opacity of the OK or FAILED control to make it fade out, or do something similar using GDI+ to draw it manually.
If you're using .NET 3.5 anyway, I'd recommend using WPF, which is much easier for doing that sort of thing.
As an example, you can have a look at Scott Hanselman's Baby Smash app, which is open source and has a similar concept of fading things in and out.