Why use frustum in OpenGL on top of simple projection?

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爱一瞬间的悲伤
爱一瞬间的悲伤 2021-01-02 11:43

Let\'s consider, for simplicity, a 3D scene where, after applying model and view matrices, all vertices are inside a cube [-1,-1,-1]...[1,1,1].

Based on the geometry

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