How to react to keypress events in Go?

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我在风中等你
我在风中等你 2021-01-02 06:10

I have a REPL app in Go that should react to keyboard press events (distinct action for each key pressed key) but ReadString expects for return key to be presse

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  • 2021-01-02 06:35

    Game engines commonly implement this kind of functionality. They are usually also pretty much platform agnostic (usually at least Windows, Linux, Mac OS X). Try for instance Azul3D's keyboard library.

    The logic is off the top of my head something like

    watcher := keyboard.NewWatcher()
    // Query for the map containing information about all keys
    status := watcher.States()
    left := status[keyboard.ArrowLeft]
    if left == keyboard.Down {
        // The arrow to left is being held down
        // Do something!
    }
    

    Getting a list of what keys are currently being pressed down is a matter of iterating the map through and listing the keys where value was Down.

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  • 2021-01-02 06:38

    This answer for a similar question points to few options depending on which platform you need to implement this in.

    I've personally used https://github.com/MarinX/keylogger.
    It's well written and easy to understand. At the time, I had to write my own version of this library to listen to multiple keyboards, It was easy to adapt this code for that.
    Note that this library is written for Linux only.

    Example code:

    import (
        "github.com/MarinX/keylogger"
        "github.com/sirupsen/logrus"
    )
    
    func main() {
    
        // find keyboard device, does not require a root permission
        keyboard := keylogger.FindKeyboardDevice()
    
        logrus.Println("Found a keyboard at", keyboard)
        // init keylogger with keyboard
        k, err := keylogger.New(keyboard)
        if err != nil {
            logrus.Error(err)
            return
        }
        defer k.Close()
    
        events := k.Read()
    
        // range of events
        for e := range events {
            switch e.Type {
            // EvKey is used to describe state changes of keyboards, buttons, or other key-like devices.
            // check the input_event.go for more events
            case keylogger.EvKey:
    
                // if the state of key is pressed
                if e.KeyPress() {
                    logrus.Println("[event] press key ", e.KeyString())
                }
    
                // if the state of key is released
                if e.KeyRelease() {
                    logrus.Println("[event] release key ", e.KeyString())
                }
    
                break
            }
        }
    }
    
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