How to map a texture to the default cube utilising the Direct X11 XAML UWP, C++?

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长发绾君心
长发绾君心 2021-01-01 18:02

I\'m relatively new C++/DX11- although I\'ve been researching a lot on the subject to get myself up to speed. Anyway, my issue is that with the default DX11 XAML UWP Templat

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