In unity, baking a nav mesh at runtime for a second time causes the navmesh to only partially build

前端 未结 0 1205
陌清茗
陌清茗 2021-01-01 13:20

I am currently designing a maze game in unity and have some enemy AI which chases players around the maze. If the player gets to a certain tile on the maze it\'ll generate a

相关标签:
回答
  • 消灭零回复
提交回复
热议问题