I am trying to make a custom control in WPF. I want it to simulate the behavior of a LED that can blink.
There are three states to the control: On, Off, and Blinkin
You can do this with an animation that auto-reverses and repeats (this is for Silverlight):
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="Blinker.MainPage"
Width="640" Height="480" Loaded="UserControl_Loaded">
<UserControl.Resources>
<Storyboard x:Name="Blink" AutoReverse="True" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="ellipse"
Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<EasingColorKeyFrame KeyTime="00:00:01" Value="Gray"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="White">
<Ellipse x:Name="ellipse" Fill="Green" Stroke="Black"/>
</Grid>
</UserControl>
and then start the animation when the control loads or when a property is set - you don't need a dependency property unless you
private bool blinking;
public bool IsBlinking
{
get
{
return blinking;
}
set
{
if (value)
{
this.Blink.Begin();
}
else
{
this.Blink.Stop();
}
this.blinking = value;
}
}
or on startup:
private void UserControl_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
this.Blink.Begin();
}
Here is another way to do it in WPF - using the VisualStateManager - that will also work in Silverlight:
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
x:Class="BlinkerApp.Blinker"
x:Name="UserControl"
d:DesignWidth="100" d:DesignHeight="100">
<Grid x:Name="LayoutRoot">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="BlinkStates">
<VisualState x:Name="Blinking">
<Storyboard AutoReverse="True" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="ellipse" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:01" Value="Gray"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Stopped"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Ellipse x:Name="ellipse" Fill="Green" Stroke="Black"/>
</Grid>
and then have the IsBlinking property switch the visual state:
namespace BlinkerApp
{
using System.Windows;
using System.Windows.Controls;
/// <summary>
/// Interaction logic for Blinker.xaml
/// </summary>
public partial class Blinker : UserControl
{
private bool blinking;
public Blinker()
{
this.InitializeComponent();
}
public bool IsBlinking
{
get
{
return blinking;
}
set
{
if (value)
{
VisualStateManager.GoToState(this, "Blinking", true);
}
else
{
VisualStateManager.GoToState(this, "Stopped", true);
}
this.blinking = value;
}
}
}
}
To allow for greater control of the blink rate and such in your code behind, I'd suggest having a routed event in your UserControl called Blink:
public static readonly RoutedEvent BlinkEvent = EventManager.RegisterRoutedEvent("Blink", RoutingStrategy.Direct, typeof(RoutedEventHandler), typeof(LedControl));
public event RoutedEventHandler Blink
{
add { AddHandler(BlinkEvent, value); }
remove { RemoveHandler(BlinkEvent, value); }
}
In your code behind you can set up a timer to raise the event however often you like (this also gives you the opportunity to blink the light a single time whenever you want:
RaiseEvent(new RoutedEventArgs(LedControl.Blink));
Now in XAML, the following code would make a glow visible, and set the fill property of your ellipse (ledEllipse) to a bright green radial gradient, then return the fill value to a dim 'unlit' green (which you could change to gray if you like). You can simply change the duration to make the blink last longer.
<UserControl.Triggers>
<EventTrigger RoutedEvent="local:LedControl.Blink">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="glow"
Storyboard.TargetProperty="Opacity"
To="100"
AutoReverse="True"
Duration="0:0:0.075" />
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ledEllipse"
Storyboard.TargetProperty="Fill"
Duration="0:0:0.15">
<ObjectAnimationUsingKeyFrames.KeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0.01">
<DiscreteObjectKeyFrame.Value>
<RadialGradientBrush>
<!--bright Green Brush-->
<GradientStop Color="#FF215416" Offset="1"/>
<GradientStop Color="#FE38DA2E" Offset="0"/>
<GradientStop Color="#FE81FF79" Offset="0.688"/>
</RadialGradientBrush>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.15" >
<DiscreteObjectKeyFrame.Value>
<RadialGradientBrush>
<!--dim Green Brush-->
<GradientStop Color="#FF21471A" Offset="1"/>
<GradientStop Color="#FF33802F" Offset="0"/>
<GradientStop Color="#FF35932F" Offset="0.688"/>
</RadialGradientBrush>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames.KeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</UserControl.Triggers>
Also, I am directly referencing the ellipse 'ledEllipse' and it's corresponding DropShadowEffect 'glow' which are defined in the ledControl as following (redLight is just another radial gradient brush that I start my led's fill property at):
<Ellipse x:Name="statusLight" Height="16" Width="16" Margin="0" Fill="{DynamicResource redLight}" >
<Ellipse.Effect>
<DropShadowEffect x:Name="glow" ShadowDepth="0" Color="Lime" BlurRadius="10" Opacity="0" />
</Ellipse.Effect>
</Ellipse>
Note: The DropShadowEffect was introduced in .Net 3.5, but you could remove that if you don't want a glow effect (but it looks nice on a solid color contrasting background).