Android external database in assets folder

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故里飘歌
故里飘歌 2020-12-31 23:21

I have an android application that is supposed to read and expand a database that is already created on sqlite...it works fine on emulator by putting database in \"data/data

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  • 2020-12-31 23:35

    you cant access the database from asset folder directly you need to copy it first to the path data/data/(packagename)/database then using it :

     private String DB_PATH = "/data/data/" + "yourpackaename" + "/databases/" + "db.db";
    

    in your onCreate()

     is = getAssets().open("db.db");
     write(is);
    

    Then the method to call:

    public void write(InputStream is) {
        try {
            OutputStream out = new FileOutputStream(new File(DB_PATH));
            int read = 0;
            byte[] bytes = new byte[1024];
    
            while ((read = is.read(bytes)) != -1) {
                out.write(bytes, 0, read);
            }
            is.close();
            out.flush();
            out.close();
            System.err.println(out + "\n");
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
    
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  • 2020-12-31 23:39

    You cannot directly open files from assets folder. Instead, you need to copy the contents of your assets folder on an internal/external storage and later use the File path to open the file. In emulators, its easier for you to access the data folder of your apps. However, on a real non-rooted android device, its not possible due to security reasons.

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  • 2020-12-31 23:49

    You need to first copy the Database file from assests to application data location using java code.Can You Post some code to show How are you opening or handling the database?

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  • 2020-12-31 23:52

    Do you have a pre-populated database and looking to integrate into your app? If yes, you can simply do with my library

    On your app's first launch after installation

    SuperDatabase database=new SuperDatabase(getApplicationContext(),"foods.db", AssetDatabaseMode.COPY_TO_SYSTEM);
    

    On subsequent launches

    SuperDatabase database=new SuperDatabase(getApplicationContext(),"foods.db", AssetDatabaseMode.READ_FROM_DEVICE);
    

    Simply fire SQL queries

    database.sqlInject("INSERT INTO food VALUES('Banana','Vitamin A');");
    

    Get results on Array in CSV, JSON, XML

    ArrayList<String> rows=new ArrayList<String>();
    rows=database.sqlEjectCSV("SELECT * FROM food;");
    for (int i=0;i<rows.size();i++)
    {
        //Do stuffs with each row
    }
    

    You need to include my library for this. Documentations here:
    https://github.com/sangeethnandakumar/TestTube

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  • 2020-12-31 23:56

    you should copy the .db file from your assets folder to an internal/external storage. You can use following codes,

    private static String DB_PATH = "/data/data/your package/database/";  
    private static String DB_NAME ="final.db";// Database name 
    

    To create a database,

    public void createDataBase() throws IOException 
    { 
      //If database not exists copy it from the assets 
    
       boolean mDataBaseExist = checkDataBase(); 
       if(!mDataBaseExist) 
       { 
          try  
          { 
            //Copy the database from assests 
            copyDataBase(); 
            Log.e(TAG, "createDatabase database created"); 
          }  
          catch (IOException mIOException)  
          { 
             throw new Error("ErrorCopyingDataBase"); 
         } 
      } 
    } 
    

    Check that the database exists here: /data/data/your package/database/DB Name

    private boolean checkDataBase() 
    { 
        File dbFile = new File(DB_PATH + DB_NAME); 
        return dbFile.exists(); 
    } 
    

    Copy the database from assets

      private void copyDataBase() throws IOException 
      { 
        InputStream mInput = getApplicationContext().getAssets().open(DB_NAME); 
        String outFileName = DB_PATH + DB_NAME; 
        OutputStream mOutput = new FileOutputStream(outFileName); 
        byte[] mBuffer = new byte[1024]; 
        int mLength; 
        while ((mLength = mInput.read(mBuffer))>0) 
        { 
            mOutput.write(mBuffer, 0, mLength); 
        } 
        mOutput.flush(); 
        mOutput.close(); 
        mInput.close(); 
    }
    

    i hope it should help you.

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