On iOS 12, to get a UISegmentedControl with clear border, clear divider line, everything clear was easy. All I did was this:
settingControl.tintColor = .cl
Here's a way to replicate that plain segmented control in iOS 13:
import UIKit
import PlaygroundSupport
class PlainSegmentedControl: UISegmentedControl {
override init(items: [Any]?) {
super.init(items: items)
setup()
}
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// Used for the unselected labels
override var tintColor: UIColor! {
didSet {
setTitleTextAttributes([.foregroundColor: tintColor!, NSAttributedString.Key.font: UIFont.systemFont(ofSize: 13, weight: .regular)], for: .normal)
}
}
// Used for the selected label
override var selectedSegmentTintColor: UIColor? {
didSet {
setTitleTextAttributes([.foregroundColor: selectedSegmentTintColor ?? tintColor!, NSAttributedString.Key.font: UIFont.systemFont(ofSize: 13, weight: .regular)], for: .selected)
}
}
private func setup() {
backgroundColor = .clear
// Use a clear image for the background and the dividers
let tintColorImage = UIImage(color: .clear, size: CGSize(width: 1, height: 32))
setBackgroundImage(tintColorImage, for: .normal, barMetrics: .default)
setDividerImage(tintColorImage, forLeftSegmentState: .normal, rightSegmentState: .normal, barMetrics: .default)
// Set some default label colors
setTitleTextAttributes([.foregroundColor: UIColor.black, NSAttributedString.Key.font: UIFont.systemFont(ofSize: 13, weight: .regular)], for: .normal)
setTitleTextAttributes([.foregroundColor: tintColor!, NSAttributedString.Key.font: UIFont.systemFont(ofSize: 13, weight: .regular)], for: .selected)
}
}
Here's some test code to put in a playground:
// Create a dark green view as a test background
let bg = UIView(frame: CGRect(x: 0, y: 0, width: 400, height: 100))
bg.backgroundColor = UIColor(red: 0.224, green: 0.408, blue: 0.467, alpha: 1)
// The plain segmented control
let seg = PlainSegmentedControl(items: ["Number One", "Number Two", "Number Three"])
seg.tintColor = .white
seg.selectedSegmentTintColor = .green
seg.selectedSegmentIndex = 0
bg.addSubview(seg)
PlaygroundPage.current.liveView = bg
Here's the UIImage
extension to create a sized image from a color:
extension UIImage {
convenience init(color: UIColor, size: CGSize) {
UIGraphicsBeginImageContextWithOptions(size, false, 1)
color.set()
let ctx = UIGraphicsGetCurrentContext()!
ctx.fill(CGRect(origin: .zero, size: size))
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
self.init(data: image.pngData()!)!
}
}