I want to drag a Famous surface, and have it return to its original position when I let go of it. I\'ve taken the \"Drag\" example and modified it, but while the mouse
You need to setPosition on the draggable modifier, instead of trying to update the Modifier (Note I switched you to StateModifier)
var Engine = require("famous/core/Engine");
var Surface = require("famous/core/Surface");
var StateModifier = require("famous/modifiers/StateModifier");
var Draggable = require("famous/modifiers/Draggable");
var Transform = require("famous/core/Transform");
var Transitionable = require("famous/transitions/Transitionable");
var SnapTransition = require("famous/transitions/SnapTransition");
Transitionable.registerMethod('snap', SnapTransition);
var mainContext = Engine.createContext();
var surface = new Surface({
size: [200, 200],
content: 'drag',
properties: {
backgroundColor: 'rgba(200, 200, 200, 0.5)',
lineHeight: '200px',
textAlign: 'center',
cursor: 'pointer'
}
});
var draggable = new Draggable({
xRange: [-220, 220],
yRange: [-220, 220]
});
surface.pipe(draggable);
var mod = new StateModifier();
var trans = {
method: 'snap',
period: 300,
dampingRatio: 0.3,
velocity: 0
};
surface.on('mouseup', function() {
draggable.setPosition([0,0,0], trans);
});
mainContext.add(mod).add(draggable).add(surface);
instead of binding mouseup event on surface, better way might be using the end event on draggable
surface.on('mouseup', function() {
draggable.setPosition([0,0,0], trans);
});
->
draggable.on('end', function(e) {
draggable.setPosition([0,0,0], trans);
});
in this way, the touch event will be taken care of as well