Dequeueing objects from a ConcurrentQueue in C#

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野趣味
野趣味 2020-12-31 15:00

Hey, I\'m trying to implement a ConcurrentQueue in C# for an asynchronous server. Items are being queued as soon as a complete message is received. To dequeue messages, I\

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  • 2020-12-31 15:24

    Instead of using ConcurrentQueue<T> directly, have you tried wrapping it in a BlockingCollection<T>? Then you can use TryTake(out T, TimeSpan) etc. I believe that's the expected use: that the concurrent collections themselves would usually be there just so you can select how the blocking collection will work.

    That doesn't have to be the only use for these collections of course, but particularly for ConcurrentQueue<T>, the producer/consumer queue scenario is the most common one - at which point BlockingCollection<T> is the way to make it easy to do the right thing.

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  • 2020-12-31 15:30

    You could use a static locking object for the threads to wait on and then pulse it when something is ready to be processed.

    static readonly object queueLock = new object();
    
    // Threads that enqueue an object
    void QueueMessage() {
      lock (queueLock) {
        queue.Enqueue(obj);
        Monitor.Pulse(queueLock);
      }
    }
    // Thread dequeuer
    private void startParsingMessages() {
      QueueContainer dequeued = null;
      Console.WriteLine("Trying");
      while (true) {
        lock(queueLock) {
          if (!queue.TryDequeue(out dequeued)) {
            Console.WriteLine("No object to dequeue, waiting...");
            // Threads will wait here and only one will be released when .Pulse()d
            Monitor.Wait(queueLock);
            dequeued = queue.Dequeue();
          }
          if (dequeued != null) {
            Console.WriteLine("processing queue");
            ProcessMessage(dequeued.socket, dequeued.message);
          }
        }
      }
    }
    

    Keep in mind that this can get quite complicated with the more branches you have, but the gist of it is, you lock on a common object and call Monitor.Wait to wait on an object to be Pulsed. When this happens only one thread that was waiting on it will be released. If you enqueue a lot of objects and want them all to go, you can call Monitor.PulseAll which will release all threads that were waiting on the object.

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  • 2020-12-31 15:33

    There is a pretty well know pattern in concurrent programming called Parallel Producer/Consumer pattern. This article might help resolve some of your issues. http://blogs.msdn.com/b/csharpfaq/archive/2010/08/12/blocking-collection-and-the-producer-consumer-problem.aspx

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