glEnable(GL_DEPTH_TEST) - nothing rendered

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傲寒
傲寒 2020-12-31 02:49

In OpenGL, I display a simple model. When I enable the depth buffer,

glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);

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  • 2020-12-31 03:30

    If the other answer does not work, Try what user886079 mentioned in a comment

    If the above doesn't work, check your near plane in the gluPerspective, glFrustum, or glOrtho function. Depth buffering doesn't seem to work if it is set to 0.

    I had tried almost everything but could not solve the overlapping issue. I had put the near value 0.0f. I changed it to 0.01f and the results now are how it needed to be.

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  • 2020-12-31 03:37

    Did you make sure you clear the depth buffer?

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                                  ^^^^^^^^^^^^^^^^^^^
    
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  • 2020-12-31 03:46

    If the following answers above do not work try the following:

    • If you have GL_CULL_FACE enabled check the winding order of your model's vertices. (LH) vs (RH).
    • If GL_DEPTH_TEST is enabled; then check the planes to your frustum against your model view projection matrix along with the camera's position & view direction.
    • If GL_BLEND is enabled; check the rendering order of your objects in comparison to the z-buffer.
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