I have a subclass of SKSpriteNode (monsterNode). It automatically runs around the screen using vectors to follow the player. I am currently using the following action to mak
Look at the SKNode.h header file - it has two functions listed:
SKNode.h
- (void)removeActionForKey:(NSString *)key; - (void)removeAllActions;
The latter will work: [monsterNode removeAllActions];
[monsterNode removeAllActions];