UIScrollview animation depending on content offset

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渐次进展 2020-12-30 15:53

I\'m using a horizontal UIScrollView, and I want a background color transition depending on the x value of the content offset.

Example: The width o

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  • 2020-12-30 16:13

    Inspired by @Fogmeister's answer I put the pieces together in swift.

    extension UIColor {
        static func color(between start: UIColor, and end: UIColor, percentage: CGFloat) -> UIColor {
            let startRGB = start.rgba
            let stopRGB = end.rgba
    
            let red: CGFloat = (stopRGB.red - startRGB.red) * percentage + startRGB.red
            let green: CGFloat = (stopRGB.green - startRGB.green) * percentage + startRGB.green
            let blue: CGFloat = (stopRGB.blue - startRGB.blue) * percentage + startRGB.blue
            let alpha: CGFloat = (stopRGB.alpha - startRGB.alpha) * percentage + startRGB.alpha
    
            return UIColor(red: red, green: green, blue: blue, alpha: alpha)
        }
    
        var rgba: (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
            var red: CGFloat = 0
            var green: CGFloat = 0
            var blue: CGFloat = 0
            var alpha: CGFloat = 0
            getRed(&red, green: &green, blue: &blue, alpha: &alpha)
            return (red, green, blue, alpha)
        }
    }
    

    Now you can do something like this:

    func scrollViewDidScroll(_ scrollView: UIScrollView) {
        let offset = scrollView.contentOffset.y
        let scrolledDistance = offset + scrollView.contentInset.top
        let progress = max(0, min(1, scrolledDistance / scrollView.contentSize.height))
    
        someLabel.textColor = .color(between: .red, and: .green, percentage: progress)
    }
    

    Warning: This implementation will trigger swiftlints large_tuple rule. But you can disable, simply add ' - large_tuple' into disabled_rules section.

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  • 2020-12-30 16:22

    In your scrollView delegate try something like this:

    -(void)scrollViewDidScroll:(UIScrollView *)scrollView{
        CGPoint a = self.mainScrollView.contentOffset;
        if(a.x >= 320){
            [UIView animateWithDuration:0.5 animations:^{
                [self.view setBackgroundColor:[UIColor redColor]];
            }];
        }
        else{
            [UIView animateWithDuration:0.5 animations:^{
                [self.view setBackgroundColor:[UIColor yellowColor]];
            }];
        }
    }
    
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  • 2020-12-30 16:34

    You need to create the colour depending on the offset percentage.

    The easiest way to create a shift between colours like this is to use the HSB colour space.

    Also, this isn't an animation. The "animation" effect is given to you by the scrollview. You just need to set the colour every time the scroll view changes.

    In the delegate method you could do something like this.

    Edit to make more flexible

    // this just calculates the percentages now and passes it off to another method.
    - (void)scrollViewDidScroll:(UIScrollView *)scrollView
    {
        // vertical
        CGFloat maximumVerticalOffset = scrollView.contentSize.height - CGRectGetHeight(scrollView.frame);
        CGFloat currentVerticalOffset = scrollView.contentOffset.y;
    
        // horizontal
        CGFloat maximumHorizontalOffset = scrollView.contentSize.width - CGRectGetWidth(scrollView.frame);
        CGFloat currentHorizontalOffset = scrollView.contentOffset.x;
    
        // percentages
        CGFloat percentageHorizontalOffset = currentHorizontalOffset / maximumHorizontalOffset;
        CGFloat percentageVerticalOffset = currentVerticalOffset / maximumVerticalOffset;
    
        [self scrollView:scrollView didScrollToPercentageOffset:CGPointMake(percentageHorizontalOffset, percentageVerticalOffset)];
    }
    
    // this just gets the percentage offset.
    // 0,0 = no scroll
    // 1,1 = maximum scroll
    - (void)scrollView:(UIScrollView *)scrollView didScrollToPercentageOffset:(CGPoint)percentageOffset
    {
        UIColor *HSBColor = [self HSBColorForOffsetPercentage:percentageOffset.x];
    
        UIColor *RGBColor = [self RGBColorForOffsetPercentage:percentageOffset.x];
    }
    
    // HSB color just using Hue
    - (UIColor *)HSBColorForOffsetPercentage:(CGFloat)percentage
    {
        CGFloat minColorHue = 0.0;
        CGFloat maxColorHue = 0.2; // this is a guess for the yellow hue.
    
        CGFloat actualHue = (maxColorHue - minColorHue) * percentage + minColorHue;
    
        // change these values to get the colours you want.
        // I find reducing the saturation to 0.8 ish gives nicer colours.
        return [UIColor colorWithHue:actualHue saturation:1.0 brightness:1.0 alpha:1.0];
    }
    
    // RGB color using all R, G, B values
    - (UIColor *)RGBColorForOffsetPercentage:(CGFloat)percentage
    {
        // RGB 1, 0, 0 = red
        CGFloat minColorRed = 1.0;
        CGFloat minColorGreen = 0.0;
        CGFloat minColorBlue = 0.0;
    
        // RGB 1, 1, 0 = yellow
        CGFloat maxColorRed = 1.0;
        CGFloat maxColorGreen = 1.0;
        CGFloat maxColorBlue = 0.0;
    
        // if you have specific beginning and end RGB values then set these to min and max respectively.
        // it should even work if the min value is greater than the max value.
    
        CGFloat actualRed = (maxColorRed - minColorRed) * percentage + minColorRed;
        CGFloat actualGreen = (maxColorGreen - minColorGreen) * percentage + minColorGreen;
        CGFloat actualBlue = (maxColorBlue - minColorBlue) * percentage + minColorBlue;
    
        return [UIColor colorWithRed:actualRed green:actualGreen blue:actualBlue alpha:1.0];
    }
    

    I don't know how the RGB method will perform on mid values. It may go brown in the middle etc... but you can play around.

    This should give you an idea of how to animate ANYTHING using the scroll view as a way to control it.

    Using this method you can control the opacity, size, rotation, font size, etc... You can even combine multiple things (like I did with RGB).

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