I was looking in the properties of my visual studio project and saw the following:
$(OutDir)\\$(ProjectName).exe
I was curious how does vis
These macros are documented by Microsoft in the topic Macros for Build Commands and Properties. (That link is for Visual Studio 2015.)
You can modify the file the_name_of_your_prog.VCPROJ
(in the example : ttfmfc)
and replace : $(SolutionDir)$(ConfigurationName)
and $(SolutionDir)
by F:\debug
(F:\debug is in a ramdisk, or any other foler)
In the example below, only debug configuration has been changed :
visual studio 2008
replace every [ by (lower than sign) and ] by (greater than sign)
[?xml version="1.0" encoding="Windows-1252"?]
[VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="ttsmfc"
ProjectGUID="{0B52B3C5-7AD5-4780-92E9-98674E486261}"
RootNamespace="ttsmfc"
Keyword="MFCProj"
TargetFrameworkVersion="196613"
]
[Platforms]
[Platform
Name="Win32"
/]
[/Platforms]
[ToolFiles]
[/ToolFiles]
[Configurations]
[Configuration
Name="Debug|Win32"
OutputDirectory="F:\Debug"
IntermediateDirectory="F:\Debug"
ConfigurationType="1"
UseOfMFC="2"
CharacterSet="1"
]
[Tool
Name="VCPreBuildEventTool"
/]
[Tool
Name="VCCustomBuildTool"
/]
[Tool
Name="VCXMLDataGeneratorTool"
/]
[Tool
Name="VCWebServiceProxyGeneratorTool"
/]
[Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="f:\Debug/ort.tlb"
HeaderFileName=""
/]
[Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile="F:\Debug/ort.pch"
AssemblerListingLocation="F:\Debug/"
ObjectFile="F:\Debug/"
ProgramDataBaseFileName="F:\Debug/"
WarningLevel="3"
DebugInformationFormat="4"
/]
[Tool
Name="VCManagedResourceCompilerTool"
/]
[Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1036"
AdditionalIncludeDirectories="$(IntDir)"
/]
[Tool
Name="VCPreLinkEventTool"
/]
[Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/]
[Tool
Name="VCALinkTool"
/]
[Tool
Name="VCManifestTool"
/]
[Tool
Name="VCXDCMakeTool"
/]
[Tool
Name="VCBscMakeTool"
/]
[Tool
Name="VCFxCopTool"
/]
[Tool
Name="VCAppVerifierTool"
/]
[Tool
Name="VCPostBuildEventTool"
/]
[/Configuration]
[Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
UseOfMFC="2"
CharacterSet="1"
WholeProgramOptimization="1"
]
[Tool
Name="VCPreBuildEventTool"
/]
[Tool
Name="VCCustomBuildTool"
/]
[Tool
Name="VCXMLDataGeneratorTool"
/]
[Tool
Name="VCWebServiceProxyGeneratorTool"
/]
[Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="false"
ValidateParameters="true"
/]
[Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG"
MinimalRebuild="false"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="3"
/]
[Tool
Name="VCManagedResourceCompilerTool"
/]
[Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1036"
AdditionalIncludeDirectories="$(IntDir)"
/]
[Tool
Name="VCPreLinkEventTool"
/]
[Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/]
[Tool
Name="VCALinkTool"
/]
[Tool
Name="VCManifestTool"
/]
[Tool
Name="VCXDCMakeTool"
/]
[Tool
Name="VCBscMakeTool"
/]
[Tool
Name="VCFxCopTool"
/]
[Tool
Name="VCAppVerifierTool"
/]
[Tool
Name="VCPostBuildEventTool"
/]
[/Configuration]
[/Configurations]
[References]
[/References]
[Files]
[Filter
Name="Fichiers sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
]
[File
RelativePath=".\Buffer.cpp"
]
[/File]
[File
RelativePath=".\ChangeRes.cpp"
]
[/File]
[File
RelativePath=".\errorprint.cpp"
]
[/File]
[File
RelativePath=".\MainFrm.cpp"
]
[/File]
[File
RelativePath=".\Mot.cpp"
]
[/File]
[File
RelativePath=".\Pipe.cpp"
]
[/File]
[File
RelativePath=".\PtrFifo.cpp"
]
[/File]
[File
RelativePath=".\Reco.cpp"
]
[/File]
[File
RelativePath=".\SoundBase.cpp"
]
[/File]
[File
RelativePath=".\SoundFile.cpp"
]
[/File]
[File
RelativePath=".\SoundIn.cpp"
]
[/File]
[File
RelativePath=".\SoundOut.cpp"
]
[/File]
[File
RelativePath=".\stdafx.cpp"
]
[FileConfiguration
Name="Debug|Win32"
]
[Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/]
[/FileConfiguration]
[FileConfiguration
Name="Release|Win32"
]
[Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/]
[/FileConfiguration]
[/File]
[File
RelativePath=".\ttsmfc.cpp"
]
[/File]
[File
RelativePath=".\ttsmfcDoc.cpp"
]
[/File]
[File
RelativePath=".\ttsmfcView.cpp"
]
[/File]
[File
RelativePath=".\vegView.cpp"
]
[/File]
[/Filter]
[Filter
Name="Fichiers d'en-tête"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
]
[File
RelativePath=".\Buffer.h"
]
[/File]
[File
RelativePath=".\errorprint.h"
]
[/File]
[File
RelativePath=".\fister.h"
]
[/File]
[File
RelativePath=".\MainFrm.h"
]
[/File]
[File
RelativePath=".\Mot.h"
]
[/File]
[File
RelativePath=".\Pipe.h"
]
[/File]
[File
RelativePath=".\PtrFifo.h"
]
[/File]
[File
RelativePath=".\Reco.h"
]
[/File]
[File
RelativePath=".\Resource.h"
]
[/File]
[File
RelativePath=".\SoundBase.h"
]
[/File]
[File
RelativePath=".\SoundFile.h"
]
[/File]
[File
RelativePath=".\SoundIn.h"
]
[/File]
[File
RelativePath=".\SoundOut.h"
]
[/File]
[File
RelativePath=".\stdafx.h"
]
[/File]
[File
RelativePath=".\targetver.h"
]
[/File]
[File
RelativePath=".\ttsmfc.h"
]
[/File]
[File
RelativePath=".\ttsmfcDoc.h"
]
[/File]
[File
RelativePath=".\ttsmfcView.h"
]
[/File]
[File
RelativePath=".\type.h"
]
[/File]
[File
RelativePath=".\vegView.h"
]
[/File]
[/Filter]
[Filter
Name="Fichiers de ressources"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
]
[File
RelativePath=".\res\Toolbar.bmp"
]
[/File]
[File
RelativePath=".\res\ttsmfc.ico"
]
[/File]
[File
RelativePath=".\ttsmfc.rc"
]
[/File]
[File
RelativePath=".\res\ttsmfc.rc2"
]
[/File]
[File
RelativePath=".\res\ttsmfcDoc.ico"
]
[/File]
[/Filter]
[File
RelativePath=".\ReadMe.txt"
]
[/File]
[/Files]
[Globals]
[Global
Name="RESOURCE_FILE"
Value="ttsmfc.rc"
/]
[/Globals]
[/VisualStudioProject]
$(OutDir)
is a Visual Studio Build Property Macro.
You can see the values of macros using the Macros >> button in many Properties dialogs.
For instance, in Properties->General->Output Directory, click the dropdown in the value text box, choose Edit..., and in the resulting dialog, click the Macros >> button. This will give you a list of all the macros and their current values.
$(OutputDir)
should be set to the output directory for the current configuration, e.g. $(SolutionDir)/$(Configuration)\
.
Note that your Windows environment variables are imported as Build Property macros in your project, so in the marco list you'll see, e.g. $(Path)
, $(HOME)
, $(TEMP)
.
Those are MSBuild properties. They can be user defined or environment variables.