vector::emplace_back for objects with a private constructor

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被撕碎了的回忆 2020-12-30 00:59

I want my Timer objects to be created via Timer::create() only. For this purpose, I made the constructor private. However, I get a compiler error saying that \"Timer::Timer(

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  • 2020-12-30 01:24

    You can use transfer-of-friendship semantics to avoid having to have a specialized vector allocator. It's a bit like dependency injection of friendship. This is really quite simple. You create an empty class who's makes itself a friend of your class. But the default constructor is private, so only your class can create instances of it. But the class is still copyable, so it can be passed to anybody.

    Your Timer constructor will be public, but it requires one of these objects as an argument. Therefore, only your class, or a function called by it, can create these objects directly (copies/moves will still work).

    Here's how you could do that in your code (live example):

    class TimerFriend
    {
    public:
      TimerFriend(const TimerFriend&) = default;
      TimerFriend& operator =(const TimerFriend&) = default;
    
    private:
      TimerFriend() {}
    
      friend class Timer;
    }
    
    class Timer {
        private:
            int timeLeft;
    
        public:
            Timer(unsigned int ms, const TimerFriend&) : timeLeft(ms) {}
    
            static std::vector<Timer> instances;
            static void create(unsigned int ms) {
                instances.emplace_back(ms, TimerFriend());
            }
    };
    
    std::vector<Timer> Timer::instances;
    
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  • 2020-12-30 01:51

    You probably should implement your own allocator, that will be friend to timer:

    class Timer {
    
        struct TimerAllocator: std::allocator<Timer>
        {
            template< class U, class... Args >
            void construct( U* p, Args&&... args )
            {
                ::new((void *)p) U(std::forward<Args>(args)...);
            }
    
            template< class U > struct rebind { typedef TimerAllocator other; };
    
        };
        friend class TimerAllocator;
    
        private:
            int timeLeft;
    
        Timer(unsigned int ms) : timeLeft(ms) 
        {}
    
        public:
            static std::vector<Timer, TimerAllocator> instances;
            static void create(unsigned int ms) {
                instances.emplace_back(ms);
            }
    };
    
    std::vector<Timer, Timer::TimerAllocator> Timer::instances;
    
    int main()
    
    {
        Timer::create(100);
    }
    

    The simplest solution would be derive from std::allocator<Timer> reimplementing rebind to rebind to itself, so vector couldn't rebind allocator back to std::allocator and implement own construct to actually create Timers.

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