I was wondering, why can\'t I overload \'=\' in C#? Can I get a better explanation?
Because it doesn't really make sense to do so.
In C# = assigns an object reference to a variable. So it operates on variables and object references, not objects themselves. There is no point in overloading it depending on object type.
In C++ defining operator= makes sense for classes whose instances can be created e.g. on stack because the objects themselves are stored in variables, not references to them. So it makes sense to define how to perform such assignment. But even in C++, if you have set of polymorphic classes which are typically used via pointers or references, you usually explicitly forbid copying them like this by declaring operator= and copy constructor as private (or inheriting from boost::noncopyable), because of exactly the same reasons as why you don't redefine = in C#. Simply, if you have reference or pointer of class A, you don't really know whether it points to an instance of class A or class B which is a subclass of A. So do you really know how to perform = in this situation?
Actually, overloading operator =
would make sense if you could define classes with value semantics and allocate objects of these classes in the stack. But, in C#, you can't.
You can overload assignment in C#. Just not on an entire object, only on members of it. You declare a property with a setter:
class Complex
{
public double Real
{
get { ... }
set { /* do something with value */ }
}
// more members
}
Now when you assign to Real
, your own code runs.
The reason assignment to an object is not replaceable is because it is already defined by the language to mean something vitally important.
There are two type to Override Assignment:
int a = (int)5.4f;
float f = 5;
For 1, use of explicit
keyword:
public static explicit override ToType(FromType from){
ToType to = new ToType();
to.FillFrom(from);
return to;
}
For 2, use of implicit
keyword:
public static implicit override ToType(FromType from){
ToType to = new ToType();
to.FillFrom(from);
return to;
}
Note: that this implementation can take place in either the FromType
or ToType
class, depending on your need, there's no restriction, one of your class can hold all the conversions, and the other implements no code for this.
Because shooting oneself in the foot is frowned upon.
On a more serious note one can only hope you meant comparison rather than assignment. The framework makes elaborate provision for interfering with equality/equivalence evaluation, look for "compar" in help or online with msdn.
Memory managed languages usually work with references rather than objects. When you define a class and its members you are defining the object behavior, but when you create a variable you are working with references to those objects.
Now, the operator = is applied to references, not objects. When you assign a reference to another you are actually making the receiving reference point to the same object that the other reference is.
Type var1 = new Type();
Type var2 = new Type();
var2 = var1;
In the code above, two objects are created on the heap, one referred by var1 and the other by var2. Now the last statement makes the var2 reference point to the same object that var1 is referring. After that line, the garbage collector can free the second object and there is only one object in memory. In the whole process, no operation is applied to the objects themselves.
Going back to why = cannot be overloaded, the system implementation is the only sensible thing you can do with references. You can overload operations that are applied to the objects, but not to references.