I\'ve run into a bit of a snag, is it just me or can you not assign an image from a resource to TSpeedButton\'s glyph without a hideous black outline as shown below?
The issue is clearly that the alpha channel is ignored in the left picture. Now, the TSpeedButton.Glyph
property is a TBitmap
, so it might be problematic to preserve the PNG alpha channel. For example,
var
png: TPNGImage;
begin
png := TPngImage.Create;
png.LoadFromFile('C:\Users\Andreas Rejbrand\Pictures\alpha.png');
SpeedButton1.Glyph.Assign(png); // or png.AssignTo(SpeedButton1.Glyph);
produces
One partial solution is to pre-blend the PNG image:
var
png: TPNGImage;
bm: TBitmap;
begin
png := TPngImage.Create;
png.LoadFromFile('C:\Users\Andreas Rejbrand\Pictures\alpha.png');
bm := TBitmap.Create;
bm.SetSize(png.Width, png.Height);
bm.Canvas.Brush.Color := Self.Color;
bm.Canvas.FillRect(Rect(0, 0, bm.Width, bm.Height));
bm.Canvas.Draw(0, 0, png);
SpeedButton1.Glyph.Assign(bm);