How to capture output of printf?

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不思量自难忘° 2020-12-29 14:49

I am calling a function funcB from funcA. funcB uses several printf statements to output data. Is there a way for me to c

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  • 2020-12-29 15:05

    If nothing else in your program uses printf, you can write your own version and link it explicitly. The linker will not look in the standard library if the function is already defined. You can probably use vsprintf for the implementation, or some safer version with overrun checking if it is supplied by your compiler.

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  • 2020-12-29 15:09

    (This answer is a corrected version based on this answer.)

    This answer is POSIX centric. Use open to create a file descriptor for the file you want to redirect to. Then, use dup2 to STDOUT_FILENO to change stdout to write to the file instead. But, you'll want to dup the STDOUT_FILENO before you do that, so you can restore stdout with another dup2.

    fflush(stdout);
    int stdout_fd = dup(STDOUT_FILENO);
    int redir_fd = open(redirected_filename, O_WRONLY);
    dup2(redir_fd, STDOUT_FILENO);
    close(redir_fd);
    funcB();
    fflush(stdout);
    dup2(stdout_fd, STDOUT_FILENO);
    close(stdout_fd);
    

    If funcB is using std::cout, use std::cout.flush() instead of fflush(stdout).

    If you want to manipulate C++ streams more directly, you can use Johnathan Wakely's answer.

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  • 2020-12-29 15:22

    Put funcB in a separate program. You can then capture its standard output, e.g. by piping or by redirecting it to a file. How to do that generally depends on the OS and is outside the realm of C++.

    Alternatively, maybe you can redirect your funcA process' standard output to a file, then call FuncB, and retrieve the output from the file.

    Again, how to do that is outside the realm of C++ and depends on the OS.

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  • 2020-12-29 15:30

    If you're willing to play a dirty game interposing on printf you can 'steal' its output doing something like:

    #include <stdio.h>
    #include <stdarg.h>
    
    static char buffer[1024];
    static char *next = buffer;
    
    static void funcB(){
         printf( "%s", "My Name is" );
         printf( "%s", "I like ice cream" );
    }
    
    static void funcA(){
        funcB();
        // Do stuff iwth buffer here
        fprintf(stderr, "stole: %s\n", buffer);
        next=buffer; // reset for later.
    }
    
    int main() {
      funcA();
    }
    
    
    int printf(const char *fmt, ...) {
       va_list argp;
       va_start(argp, fmt);
       const int ret = vsnprintf(next, sizeof buffer-(next-buffer), fmt, argp);
       next += ret;
       va_end(argp);
       return ret;
    }
    

    You could use a flag to indicate how to handle the instances where you want printf to work as normal. (E.g. map it onto fprintf or use dlsym()/similar to find the real call).

    You could also use realloc to manage the size of the buffer more sensibly.

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