I found this question which asks how to read input asynchronously, but will only work with POSIX stream descriptors, which won\'t work on Windows. So, I found this tutorial
You need to initialize your stream_handle to the console input handle. You can't use the same stream_handle for input and for output because those are two different handles.
For input:
Example()
: /* ... */ input_handle( io_service, GetStdHandle(STD_INPUT_HANDLE) )
For output you would use CONSOLE_OUTPUT_HANDLE
. But that is probably overkill, you're unlikely to be pushing that much data into stdout on windows that you'd need to use an async write.
You need to invoke io_service::run()
to start the event processing loop for asynchronous operations.
class Example {
public:
Example( boost::asio::io_service& io_service )
: io_service(io_service), input_buffer( INPUT_BUFFER_LENGTH), input_handle( io_service)
{
}
void start_reading();
void handle_read( const boost::system::error_code& error, std::size_t length);
void handle_write( const boost::system::error_code& error);
private:
boost::asio::io_service& io_service;
boost::asio::streambuf input_buffer;
boost::asio::windows::stream_handle input_handle;
};
int main( int argc, char * argv)
{
boost::asio::io_service io_service;
Example obj( io_service );
obj.start_reading();
io_service.run();
return 0;
}
I just spent an hour or two investigating this topic so decided to post to prevent others to waste their time.
Windows doesn't support IOCP for standard input/output handles. When you take the handle by GetStdHandle(STD_INPUT_HANDLE)
, the handle doesn't have FILE_FLAG_OVERLAPPED
set so it doesn't support overlapped (async) IO. But even if you
CreateFile(L"CONIN$",
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING,
NULL);
WinAPI just ignore dwFlagsAndAttributes
and again returns the handle that doesn't support overlapped IO. The only way to get async IO of console input/output is to use the handle with WaitForSingleObject
with 0 timeout so you can check if there's anything to read non-blocking. Not exactly async IO but can avoid multithreading if it's a goal.
More details about console API: https://msdn.microsoft.com/en-us/library/ms686971(v=VS.85).aspx
What's the difference between handles returned by GetStdHandle
and CreateFile
is described here: https://msdn.microsoft.com/en-us/library/windows/desktop/ms682075(v=vs.85).aspx. In short the difference is only for a child processes when CreateFile
can give access to its console input buffer even if it was redirected in the parent process.