I\'m trying to create a game for my little sister. It is a Virtual Pet sort of thing and the Pet has toys to play with.
I created a class Toy
and want t
If you just want to pass a class to a function, so that this function can create new instances of that class, just treat the class like any other value you would give as a parameter:
def printinstance(someclass):
print someclass()
Result:
>>> printinstance(list)
[]
>>> printinstance(dict)
{}
I think you can use eval
. Something like this
def toclass(strcls):
return eval(strcls)()
Let's say you have three classes: Enemy1, Enemy2, Enemy3. This is how you instantiate them directly:
Enemy1()
Enemy2()
Enemy3()
but this will also work:
x = Enemy1
x()
x = Enemy2
x()
x = Enemy3
x()
Is this what you meant?
You can create variable like this:
x = 10
print(x)
Or this:
globals()['y'] = 100
print(y)
Lets create a new class:
class Foo(object):
def __init__(self):
self.name = 'John'
You can create class instance this way:
instance_name_1 = Foo()
Or this way:
globals()['instance_name_2'] = Foo()
Lets create a function:
def create_new_instance(class_name,instance_name):
globals()[instance_name] = class_name()
print('Class instance '{}' created!'.format(instance_name))
Call a function:
create_new_instance(Foo,'new_instance') #Class instance 'new_instance' created!
print(new_instance.name) #John
Also we can write generator function:
def create_instance(class_name,instance_name):
count = 0
while True:
name = instance_name + str(count)
globals()[name] = class_name()
count += 1
print('Class instance: {}'.format(name))
yield True
generator_instance = create_instance(Foo,'instance_')
for i in range(5):
next(generator_instance)
#out
#Class instance: instance_0
#Class instance: instance_1
#Class instance: instance_2
#Class instance: instance_3
#Class instance: instance_4
print(instance_0.name) #john
print(instance_1.name) #john
print(instance_2.name) #john
print(instance_3.name) #john
print(instance_4.name) #john
#print(instance_5.name) #error.. we only created 5 instances..
next(generator_instance) #Class instance: instance_5
print(instance_5.name) #John Now it works..
Given your edit i assume you have the class name as a string and want to instantiate the class? Just use a dictionary as a dispatcher.
class Foo(object):
pass
class Bar(object):
pass
dispatch_dict = {"Foo": Foo, "Bar": Bar}
dispatch_dict["Foo"]() # returns an instance of Foo
Rather than use multiple classes or class inheritance, perhaps a single Toy class that knows what "kind" it is:
class Toy:
num = 0
def __init__(self, name, kind, *args):
self.name = name
self.kind = kind
self.data = args
self.num = Toy.num
Toy.num += 1
def __repr__(self):
return ' '.join([self.name,self.kind,str(self.num)])
def playWith(self):
print self
def getNewToy(name, kind):
return Toy(name, kind)
t1 = Toy('Suzie', 'doll')
t2 = getNewToy('Jack', 'robot')
print t1
t2.playWith()
Running it:
$ python toy.py
Suzie doll 0
Jack robot 1
As you can see, getNewToy
is really unnecessary. Now you can modify playWith
to check the value of self.kind
and change behavior, you can redefine playWith
to designate a playmate:
def playWith(self, who=None):
if who: pass
print self
t1.playWith(t2)