I am using a FloatingActionButton in my app. Occasionally, it overlaps essential content, so I would like to make it so the user can drag the FAB out of the way.
No
Based on @ban-geoengineering answer I updated as perform ripple effect and left and right gravity like faceebook chat bubble. I created custom click listener cuz if consume touch event inside this code block, ripple effect doesnt work clearly.
<com.sample.DraggableFloatingActionButton
android:id="@+id/connect_to_support_fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:layout_marginLeft="@dimen/spacing_10pt"
android:layout_marginRight="@dimen/spacing_10pt"
android:layout_marginBottom="@dimen/spacing_16pt"
android:clickable="true"
android:focusable="true"
app:backgroundTint="@color/colorGreen"
app:fabSize="normal"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:rippleColor="@color/colorWhite"
app:srcCompat="@drawable/ic_live_support"
app:tint="@color/colorWhite" />
package com.sample;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.OvershootInterpolator;
import com.google.android.material.floatingactionbutton.FloatingActionButton;
public class DraggableFloatingActionButton extends FloatingActionButton implements View.OnTouchListener {
CustomClickListener customClickListener;
private final static float CLICK_DRAG_TOLERANCE = 10; // Often, there will be a slight, unintentional, drag when the user taps the FAB, so we need to account for this.
private float downRawX, downRawY;
private float dX, dY;
int viewWidth;
int viewHeight;
int parentWidth;
int parentHeight;
float newX;
float newY;
public DraggableFloatingActionButton(Context context) {
super(context);
init();
}
public DraggableFloatingActionButton(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public DraggableFloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setOnTouchListener(this);
}
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams) view.getLayoutParams();
int action = motionEvent.getAction();
if (action == MotionEvent.ACTION_DOWN) {
downRawX = motionEvent.getRawX();
downRawY = motionEvent.getRawY();
dX = view.getX() - downRawX;
dY = view.getY() - downRawY;
return false; // not Consumed for ripple effect
} else if (action == MotionEvent.ACTION_MOVE) {
viewWidth = view.getWidth();
viewHeight = view.getHeight();
View viewParent = (View) view.getParent();
parentWidth = viewParent.getWidth();
parentHeight = viewParent.getHeight();
newX = motionEvent.getRawX() + dX;
newX = Math.max(layoutParams.leftMargin, newX); // Don't allow the FAB past the left hand side of the parent
newX = Math.min(parentWidth - viewWidth - layoutParams.rightMargin, newX); // Don't allow the FAB past the right hand side of the parent
newY = motionEvent.getRawY() + dY;
newY = Math.max(layoutParams.topMargin, newY); // Don't allow the FAB past the top of the parent
newY = Math.min(parentHeight - viewHeight - layoutParams.bottomMargin, newY); // Don't allow the FAB past the bottom of the parent
view.animate()
.x(newX)
.y(newY)
.setDuration(0)
.start();
return true; // Consumed
} else if (action == MotionEvent.ACTION_UP) {
float upRawX = motionEvent.getRawX();
float upRawY = motionEvent.getRawY();
float upDX = upRawX - downRawX;
float upDY = upRawY - downRawY;
if (newX > ((parentWidth - viewWidth - layoutParams.rightMargin) / 2)) {
newX = parentWidth - viewWidth - layoutParams.rightMargin;
} else {
newX = layoutParams.leftMargin;
}
view.animate()
.x(newX)
.y(newY)
.setInterpolator(new OvershootInterpolator())
.setDuration(300)
.start();
if (Math.abs(upDX) < CLICK_DRAG_TOLERANCE && Math.abs(upDY) < CLICK_DRAG_TOLERANCE) { // A click
if (customClickListener != null) {
customClickListener.onClick(view);
}
return false;// not Consumed for ripple effect
} else { // A drag
return false; // not Consumed for ripple effect
}
} else {
return super.onTouchEvent(motionEvent);
}
}
public void setCustomClickListener(CustomClickListener customClickListener) {
this.customClickListener = customClickListener;
}
public interface CustomClickListener {
void onClick(View view);
}
}
you can try like below by just impletementing onTouch
on any View
,
xml
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:id="@+id/rootlayout"
android:layout_height="match_parent"
android:orientation="vertical">
<android.support.design.widget.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</FrameLayout>
java
public class dragativity extends AppCompatActivity implements View.OnTouchListener{
FloatingActionButton fab;
FrameLayout rootlayout;
int _xDelta;
int _yDelta;
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.drag);
rootlayout = (FrameLayout) findViewById(R.id.rootlayout);
fab = (FloatingActionButton) findViewById(R.id.fab);
FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(150, 150);
fab.setLayoutParams(layoutParams);
fab.setOnTouchListener(dragativity.this);
}
public boolean onTouch(View view, MotionEvent event) {
final int X = (int) event.getRawX();
final int Y = (int) event.getRawY();
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
FrameLayout.LayoutParams lParams = (FrameLayout.LayoutParams) view.getLayoutParams();
_xDelta = X - lParams.leftMargin;
_yDelta = Y - lParams.topMargin;
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
FrameLayout.LayoutParams layoutParams = (FrameLayout.LayoutParams) view
.getLayoutParams();
layoutParams.leftMargin = X - _xDelta;
layoutParams.topMargin = Y - _yDelta;
layoutParams.rightMargin = -250;
layoutParams.bottomMargin = -250;
view.setLayoutParams(layoutParams);
break;
}
rootlayout.invalidate();
return true;
}
}
Here is a slightly updated version. It handles the ripple effect correctly, at least it did the trick for me.
public MovableFloatingActionButton(Context context) {
super(context);
init();
}
public MovableFloatingActionButton(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MovableFloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setOnTouchListener(this);
}
@Override
public boolean onTouch(View view, MotionEvent motionEvent){
ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams)view.getLayoutParams();
switch (motionEvent.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
downRawX = motionEvent.getRawX();
downRawY = motionEvent.getRawY();
dX = view.getX() - downRawX;
dY = view.getY() - downRawY;
return super.onTouchEvent(motionEvent);
case MotionEvent.ACTION_MOVE:
int viewWidth = view.getWidth();
int viewHeight = view.getHeight();
View viewParent = (View)view.getParent();
int parentWidth = viewParent.getWidth();
int parentHeight = viewParent.getHeight();
float newX = motionEvent.getRawX() + dX;
newX = Math.max(layoutParams.leftMargin, newX);
newX = Math.min(parentWidth - viewWidth - layoutParams.rightMargin, newX);
float newY = motionEvent.getRawY() + dY;
newY = Math.max(layoutParams.topMargin, newY);
newY = Math.min(parentHeight - viewHeight - layoutParams.bottomMargin, newY);
view.animate().x(newX).y(newY).setDuration(0).start();
setPressed(false);
return true;
case MotionEvent.ACTION_UP:
final float upRawX = motionEvent.getRawX();
final float upRawY = motionEvent.getRawY();
final float upDX = upRawX - downRawX;
final float upDY = upRawY - downRawY;
final boolean isDrag = Math.abs(upDX) >= CLICK_DRAG_TOLERANCE || Math.abs(upDY) >= CLICK_DRAG_TOLERANCE;
return isDrag || performClick();
default:
return super.onTouchEvent(motionEvent);
}
}
This is the listener that worked for me, with a tolerance of 70.
private class FloatingOnTouchListener implements View.OnTouchListener {
private float x;
private float y;
private float nowX;
private float nowY;
private float downX;
private float downY;
private final int tolerance = 70;
@Override
public boolean onTouch(View view, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
x = (int) event.getRawX();
y = (int) event.getRawY();
downX = x;
downY = y;
} else
if (event.getAction() == MotionEvent.ACTION_MOVE) {
nowX = event.getRawX();
nowY = event.getRawY();
float movedX = nowX - x;
float movedY = nowY - y;
x = nowX;
y = nowY;
iconViewLayoutParams.x = iconViewLayoutParams.x + (int) movedX;
iconViewLayoutParams.y = iconViewLayoutParams.y + (int) movedY;
windowManager.updateViewLayout(view, iconViewLayoutParams);
} else
if (event.getAction() == MotionEvent.ACTION_UP) {
float dx = Math.abs(nowX - downX);
float dy = Math.abs(nowY - downY);
if (dx < tolerance && dy < tolerance) {
Log.d(TAG, "clicou");
Log.d(TAG, "dx " + dx);
Log.d(TAG, "dy " + dy);
windowManager.removeViewImmediate(iconView);
windowManager.addView(displayView, layoutParams);
} else {
Log.d(TAG, "dx " + dx);
Log.d(TAG, "dy " + dy);
return true;
}
}
return true;
}
}
Based on this answer for another SO question this is the code I have created. It seems to work nicely (with working click functionality) and isn't dependent on the FAB's parent layout or positioning...
package com.example;
import android.content.Context;
import android.support.design.widget.FloatingActionButton;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
public class MovableFloatingActionButton extends FloatingActionButton implements View.OnTouchListener {
private final static float CLICK_DRAG_TOLERANCE = 10; // Often, there will be a slight, unintentional, drag when the user taps the FAB, so we need to account for this.
private float downRawX, downRawY;
private float dX, dY;
public MovableFloatingActionButton(Context context) {
super(context);
init();
}
public MovableFloatingActionButton(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MovableFloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setOnTouchListener(this);
}
@Override
public boolean onTouch(View view, MotionEvent motionEvent){
ViewGroup.MarginLayoutParams layoutParams = (ViewGroup.MarginLayoutParams)view.getLayoutParams();
int action = motionEvent.getAction();
if (action == MotionEvent.ACTION_DOWN) {
downRawX = motionEvent.getRawX();
downRawY = motionEvent.getRawY();
dX = view.getX() - downRawX;
dY = view.getY() - downRawY;
return true; // Consumed
}
else if (action == MotionEvent.ACTION_MOVE) {
int viewWidth = view.getWidth();
int viewHeight = view.getHeight();
View viewParent = (View)view.getParent();
int parentWidth = viewParent.getWidth();
int parentHeight = viewParent.getHeight();
float newX = motionEvent.getRawX() + dX;
newX = Math.max(layoutParams.leftMargin, newX); // Don't allow the FAB past the left hand side of the parent
newX = Math.min(parentWidth - viewWidth - layoutParams.rightMargin, newX); // Don't allow the FAB past the right hand side of the parent
float newY = motionEvent.getRawY() + dY;
newY = Math.max(layoutParams.topMargin, newY); // Don't allow the FAB past the top of the parent
newY = Math.min(parentHeight - viewHeight - layoutParams.bottomMargin, newY); // Don't allow the FAB past the bottom of the parent
view.animate()
.x(newX)
.y(newY)
.setDuration(0)
.start();
return true; // Consumed
}
else if (action == MotionEvent.ACTION_UP) {
float upRawX = motionEvent.getRawX();
float upRawY = motionEvent.getRawY();
float upDX = upRawX - downRawX;
float upDY = upRawY - downRawY;
if (Math.abs(upDX) < CLICK_DRAG_TOLERANCE && Math.abs(upDY) < CLICK_DRAG_TOLERANCE) { // A click
return performClick();
}
else { // A drag
return true; // Consumed
}
}
else {
return super.onTouchEvent(motionEvent);
}
}
}
And here is the XML...
<com.example.MovableFloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:layout_margin="@dimen/fab_margin"
android:src="@drawable/ic_navigate_next_white_24dp"/>
Basically, you just need to replace android.support.design.widget.FloatingActionButton
with com.example.MovableFloatingActionButton
in your XML.
Try this:
public class MainActivity extends AppCompatActivity implements View.OnTouchListener {
float dX;
float dY;
int lastAction;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final View dragView = findViewById(R.id.draggable_view);
dragView.setOnTouchListener(this);
}
@Override
public boolean onTouch(View view, MotionEvent event) {
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
dX = view.getX() - event.getRawX();
dY = view.getY() - event.getRawY();
lastAction = MotionEvent.ACTION_DOWN;
break;
case MotionEvent.ACTION_MOVE:
view.setY(event.getRawY() + dY);
view.setX(event.getRawX() + dX);
lastAction = MotionEvent.ACTION_MOVE;
break;
case MotionEvent.ACTION_UP:
if (lastAction == MotionEvent.ACTION_DOWN)
Toast.makeText(DraggableView.this, "Clicked!", Toast.LENGTH_SHORT).show();
break;
default:
return false;
}
return true;
}
}
And the XML:
<ImageButton
android:id="@+id/draggable_view"
android:background="@mipmap/ic_launcher"
android:layout_gravity="bottom|right"
android:layout_marginBottom="20dp"
android:layout_marginEnd="20dp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
You can make any View Draggable and Clickable.