UIImage *aImage = [[UIImage imageNamed:@\"Gray_Button.png\"] stretchableImageWithLeftCapWidth:25 topCapHeight:0];
Trying to make a \"glass pill but
stretchableImageWithLeftCapWidth does not behave as you would expect. I suggest using UIView's contentStretch property instead to save yourself some frustration.
FYI, the way stretchableImage behaves is:
contentStretch, on the other hand, behaves just as you would expect. The graphic basically gets split into 9 parts that expand AND CONTRACT the way Kenny explained.
Also, don't forget that anytime you stretch a view, its contentMode should be set to UIViewContentModeScaleToFill.
A stretchable image is divided into 9 parts, if both leftCapWidth and topCapHeight are nonzero.
leftCapWidth
<----->
+--------------+ ^
| | | | |
| A | | B | | topCapHeight
|-----+·+------| v
|-----+·+------|
| C | | D |
| | | |
+--------------+
The central parts are always 1 px in size, and this is the part that is stretched, for example:
leftCapWidth (constant!)
<----->
+------------------+ ^
| | | | |
| A | | B | | topCapHeight (constant!)
v |-----+ - - +------| v
| | . . |
| | . . |
^ |-----+ - - +------|
| C | | D |
| | | |
+------------------+
>-----<
stretched region
To create a "glass pill button", you should fill the rounded border into the regions A, B, C and D above, and supply the radius of that pill into both the leftCapWidth and topCapHeight.
Also, a stretchable image is not shrinkable. If you try to use stretchable images bigger than the buttons (or whatever else) you want to apply it to, they may be rendered incorrectly (especially on older iOSes).