In my flutter app. I am using google_maps_plugin
. The link is https://github.com/flutter/plugins/tree/master/packages/google_maps_flutter .
I want to fix the m
I recommend to you to try this new Flutter package https://pub.dev/packages/flutter_animarker
It is possible using stack. The code is shown below.
Stack(
children: <Widget>[
GoogleMap(
onMapCreated: _onMapCreated,
),
InfoView()
],)
The InfoView is
class InfoView extends State<AppPage> {
const InfoView({
Key key,
}) : super(key: key);
@override
Widget build(BuildContext context) {
return new Align(
alignment: Alignment.center,
child: new Icon(Icons.person_pin_circle, size: 40.0),
);
}
}
Then the _onMapCreated is
void _onMapCreated(GoogleMapController controller) {
setState(() {
mapController = controller;
mapController.animateCamera(CameraUpdate.newCameraPosition(
CameraPosition(
bearing: 270.0,
target: LatLng(lattitude, longitude),
tilt: 30.0,
zoom: 17.0,
),
));
});
}
}
This stack class is useful if you want to overlap several children in a simple way, for example having some text and an image, overlaid with a gradient and a button attached to the bottom.
Actually with new update of google_maps_flutter: ^0.4.0 we can achieve above requirement easily.
This is the demo link.
Map<MarkerId, Marker> _markers = <MarkerId, Marker>{};
int _markerIdCounter = 0;
Completer<GoogleMapController> _mapController = Completer();
Container(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.height,
child: GoogleMap(
markers: Set<Marker>.of(_markers.values),
onMapCreated: _onMapCreated,
initialCameraPosition: CameraPosition(
target: Constants.LOCATION_SRI_LANKA,
zoom: 12.0,
),
myLocationEnabled: true,
onCameraMove: (CameraPosition position) {
if(_markers.length > 0) {
MarkerId markerId = MarkerId(_markerIdVal());
Marker marker = _markers[markerId];
Marker updatedMarker = marker.copyWith(
positionParam: position.target,
);
setState(() {
_markers[markerId] = updatedMarker;
});
}
},
),
)
void _onMapCreated(GoogleMapController controller) async {
_mapController.complete(controller);
if ([INITIAL_LOCATION] != null) {
MarkerId markerId = MarkerId(_markerIdVal());
LatLng position = [INITIAL_LOCATION];
Marker marker = Marker(
markerId: markerId,
position: position,
draggable: false,
);
setState(() {
_markers[markerId] = marker;
});
Future.delayed(Duration(seconds: 1), () async {
GoogleMapController controller = await _mapController.future;
controller.animateCamera(
CameraUpdate.newCameraPosition(
CameraPosition(
target: position,
zoom: 17.0,
),
),
);
});
}
}
String _markerIdVal({bool increment = false}) {
String val = 'marker_id_$_markerIdCounter';
if (increment) _markerIdCounter++;
return val;
}
This is based on the @Joe answer but it has more accurated pin position and no other class is required:
double mapWidth = MediaQuery.of(context).size.width;
double mapHeight = MediaQuery.of(context).size.height - 215;
double iconSize = 40.0;
return new Stack(
alignment: Alignment(0.0, 0.0),
children: <Widget>[
new Container(
width: mapWidth,
height: mapHeight,
child: _googleMap
),
new Positioned(
top: (mapHeight - iconSize)/ 2,
right: (mapWidth - iconSize)/ 2,
child: new Icon(Icons.person_pin_circle, size: iconSize),
)
]);
This solution don't require to repaint the entire Screen (no setState call) when user update the position. You won't see that weird marker "movement".
Use Stack and IgnorePointer to ignore touches on your widget
Stack(
children: <Widget>[
GoogleMap(
....
),
Center(
child: IgnorePointer(
child: ...
)
)
]
)