I have added Default-568h@2x.png to my project and set it in project settings, I have also set autoresizing options for my view and element
I hope this will help you but not sure that you will got touch effect in full screen, So you have to check for full touch for your application.
Step 1: Click On Project from Navigation shown in image and click on missing file
Step 2: In second image click on Add
Now run project your project will run in Full iPhone 5 screen or simulator.!
did you try this?
iOS Simulator > Hardware > Device > iPhone(Retina 4-inch)
i just run into the same problem and this is how i solved.
I had the same issue of part of the screen not responding to user interaction. Selecting the "Full Screen at launch" option on the MainWindow.xib fixed it for me.
We ran into a similar issue on an app that was created back in the iOS 6 days when testing on iOS 8.
The fix for us was setting the "Hidden" flag on MainWindow.xib.
This is how we found out about the fix here.
The same was happening to me. I was trying to make a video splash screen, and since I can't control the time the splash screen is shown, and was therefore unable to show the full video, I had to make a fake splash screen, which was just a controller that was shown first and then removed. That controller's view was not being shown as fullscreen no matter what I tried. In the end, I found out it was happening because I had no splash image.
Solution: Add splash screens to your project (even if they are just black images), and the full screen problem should be fixed.
No matter what I did, I could not get my app fullscreen.
But after I added a file "Default-568@2x.png to my app. Now all the xib's run full screen. You can quickly test this by making a new app in XCode and copying the the black png that was created.