This question has been asked before here but its answer is incorrect. I would like to rotate some views on screen orientation change, but I want to keep the layout unchanged
Try to use OrientationEventListener
. You don't need to use onConfigurationChanged
and android:configChanges="orientation|keyboardHidden|screenSize"
.
You need set android:screenOrientation="portrait"
for the activity in AndroidManifest.xml. Here is my solution with OrientationEventListener
:
public class MyActivity extends Activity{
private ImageButton menuButton;
private Animation toLandAnim, toPortAnim;
private OrientationListener orientationListener;
@Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_image_ruler);
menuButton=(ImageButton)findViewById(R.id.menu_button);
toLandAnim= AnimationUtils.loadAnimation(this, R.anim.menubutton_to_landscape);
toPortAnim= AnimationUtils.loadAnimation(this, R.anim.menubutton_to_portrait);
orientationListener = new OrientationListener(this);
}
@Override protected void onStart() {
orientationListener.enable();
super.onStart();
}
@Override protected void onStop() {
orientationListener.disable();
super.onStop();
}
private class OrientationListener extends OrientationEventListener{
final int ROTATION_O = 1;
final int ROTATION_90 = 2;
final int ROTATION_180 = 3;
final int ROTATION_270 = 4;
private int rotation = 0;
public OrientationListener(Context context) { super(context); }
@Override public void onOrientationChanged(int orientation) {
if( (orientation < 35 || orientation > 325) && rotation!= ROTATION_O){ // PORTRAIT
rotation = ROTATION_O;
menuButton.startAnimation(toPortAnim);
}
else if( orientation > 145 && orientation < 215 && rotation!=ROTATION_180){ // REVERSE PORTRAIT
rotation = ROTATION_180;
menuButton.startAnimation(toPortAnim);
}
else if(orientation > 55 && orientation < 125 && rotation!=ROTATION_270){ // REVERSE LANDSCAPE
rotation = ROTATION_270;
menuButton.startAnimation(toLandAnim);
}
else if(orientation > 235 && orientation < 305 && rotation!=ROTATION_90){ //LANDSCAPE
rotation = ROTATION_90;
menuButton.startAnimation(toLandAnim);
}
}
}
}
This also prevents from too frequent rotations when orientation
is about 45, 135... etc.
Hope it helps.
The basics are actually a lot easier. Have a look at Handling Runtime Changes.
First things first, by setting
android:configChanges="orientation|keyboardHidden|screenSize"
in your Manifest on your activity tag you can handle the orientation change yourself. (orientation
should be enough, but there are sometimes issues where the event does not fire with that alone.)
You then skip onCreate
and instead onConfigurationChanged
gets called. Overwrite this method and apply your layout changes here. Whether you change your linearLayouts orientation here or have a custom view handling layout for different screens itself is up to you and depends on your implementation.
Animating will be a bit trickier, if it is even possilbe. A quick search says it is not.
Update for comment "I only want to rotate some views themselves rather than rotating the layout"
In theory it is possible to create your own layout and handle the drawing of your child views. I just tried it but could not produce any results in an appropriate time, but what you would need to do:
This is how I would do it.