I want to use the singleton pattern in my class which has a private init
with parameter. It also has a class function called setup
which configures
A literal translation of your Objective-C code might be:
private var _asteroidSharedInstance: Asteroid!
class Asteroid {
private var config: ASTConfig?
class func setup(config: ASTConfig) -> Asteroid {
struct Static {
static var onceToken: dispatch_once_t = 0
}
dispatch_once(&Static.onceToken) {
_asteroidSharedInstance = Asteroid(config: config)
}
return _asteroidSharedInstance
}
class var sharedInstance: Asteroid! { // personally, I'd make this `Asteroid`, not `Asteroid!`, but this is up to you
if _asteroidSharedInstance == nil {
println("error: shared called before setup")
}
return _asteroidSharedInstance
}
init(config: ASTConfig) {
self.config = config
}
}
Or, in Swift 1.2, you could eliminate that Static
struct and simplify setup
a bit:
private static var setupOnceToken: dispatch_once_t = 0
class func setup(config: ASTConfig) -> Asteroid {
dispatch_once(&setupOnceToken) {
_asteroidSharedInstance = Asteroid(config: config)
}
return _asteroidSharedInstance
}
This really isn't a singleton. (I suspect you know this, but I mention that for the benefit of future readers). Typically singletons can be instantiated wherever and whenever they're first used. This is a scenario where it's being instantiated and configured in only one particular place and you must take care to do this before you try to use it elsewhere. That's very curious approach. We lose some singleton functionality, but still suffer all of the traditional singleton limitations.
Clearly, if you're ok with that, that's fine. But if you're entertaining alternatives, two jump out at me:
Make this real singleton: You can accomplish this (eliminating the dependency of having to call setup
before you use sharedInstance
) by moving the instantiation of the ASTConfig
inside the init
method. Then you can retire setup
and just use your singleton like normal. The resulting implementation is greatly simplified, too. It gets reduced down to something like:
class Asteroid {
static let sharedInstance = Asteroid()
private let config: ASTConfig
init() {
self.config = ASTConfig(...)
}
}
Clearly, I suspect the devil is in the details of that ASTConfig
object, but if you can do a proper singleton implementation, as you can see this is much simpler (esp. in Swift 1.2). And the above eliminates the setup
vs sharedInstance
problem. Eliminates the private global. Just simpler all the way around.
Having said that, I assume you had compelling reasons to do it the way you did. Perhaps there is some critical reason why you must pass ASTConfig
object to setup
method rather than just instantiating it yourself within the init
of the Asteroid
class.
I just felt obliged to point out that a proper singleton would be greatly preferable (both much simpler implementation and eliminates theoretical race conditions).
Abandon singleton pattern entirely: Assuming using a proper singleton, as outlined above, is not possible, the next question is whether you should just abandon any remaining semblance of a singleton, just instantiate a simple Asteroid
where you are currently calling setup
, and then rather than relying upon sharedInstance
, just pass it to the objects that really need it.
You already have specified that you're going to manually setup
the Asteroid
up front, so let's formalize that relationship and eliminate many of the structural flaws that singletons introduce (see What's Alternative to Singleton or google "singletons are evil").
Don't get me wrong. I assume that you have compelling reasons to do it the way you have, and if the current implementation works for you, that's fine. But this is a very curious approach, in which you're encumbered with the theoretical liability of singletons without enjoying all the benefits.
This seems to be the simplest way to implement the singleton in swift:
private let _AsteroidSharedInstance: Asteroid?
class Asteroid {
var config: ASTConfig?
class func setup(config: config) {
_AsteroidSharedInstance = Asteroid(config: config)
}
class var sharedInstance: Asteroid {
if _AsteroidSharedInstance == nil {
println("error: shared called before setup")
}
return _AsteroidSharedInstance
}
init(config: config) {
self.config = config
}
}
with the usage:
Asteroid.sharedInstance()
Source and Source
You can define a singleton that takes one or more parameters initially by making the static sharedInstance
property private
and using a method to return either the existing instance (optionally changing its property value(s)), or initialing a new instance and setting its property values. For example, and I've also made your config
property read-only:
typealias ASTConfig = String
class Asteroid {
private static var sharedInstance: Asteroid!
var config: ASTConfig?
private init(config: ASTConfig?) {
self.config = config
Asteroid.sharedInstance = self
}
static func shared(config: ASTConfig? = "Default") -> Asteroid {
switch sharedInstance {
case let i?:
i.config = config
return i
default:
sharedInstance = Asteroid(config: config)
return sharedInstance
}
}
}
let asteroidA = Asteroid.shared()
asteroidA.config // Default
let asteroidB = Asteroid.shared(config: "B")
asteroidA.config // B
You could make your config
property read-only by defining its setter as private
...
private(set) var config: ASTConfig?
...but callers of shared(config:)
would still be able to change the config. To prevent that, you'll need to make shared(config:)
a throwing method:
typealias ASTConfig = String
class Asteroid {
enum E : Error {
case config(message: String)
}
private static var sharedInstance: Asteroid!
private(set) var config: ASTConfig?
private init(config: ASTConfig?) {
self.config = config
Asteroid.sharedInstance = self
}
static func shared(config: ASTConfig? = nil) throws -> Asteroid {
switch (sharedInstance, config) {
case let (i?, nil):
return i
case _ where sharedInstance != nil && config != nil:
throw E.config(message: "You cannot change config after initialization!")
case let (nil, c?):
sharedInstance = Asteroid(config: c)
return sharedInstance
default:
sharedInstance = Asteroid(config: "Default")
return sharedInstance
}
}
}
let asteroidA = try! Asteroid.shared(config: "A")
asteroidA.config // A
let asteroidB = try! Asteroid.shared()
asteroidB.config // A
do {
let asteroidC = try Asteroid.shared(config: "C")
} catch {
print(error) // "config("You cannot change config after initialization!")\n"
}
//asteroidB.config = "B" // Error: Cannot assign to property: 'config' setter is inaccessible
A simplified version of different answers; but without any force unwraps, not having shared
as a func
and having the possibility to have a config
. It doesn't need to be more complicated then this, which works well with Swift 5:
import UIKit
final class ParameterSingleton {
static var shared: ParameterSingleton {
if let initializedShared = _shared {
return initializedShared
}
fatalError("Singleton not yet initialized. Run setup(withConfig:) first")
}
private static var _shared: ParameterSingleton? // This can only be set by the setup() func since it is private
private var config: ParameterSingletonConfig // The configuration for the singleton. Could be a `String` if so requested
/// The ParameterSingleton setup func. Will initialize the singleton with the config. Without a config, `shared` will cause a `fatalError`
///
/// - Parameter config: The config needed for initializing the singleton
class func setup(withConfig config: ParameterSingletonConfig) {
_shared = ParameterSingleton(withConfig: config)
}
// Make the init private so this class can only be used be invoking the `setup(withConfig:)` func
private init(withConfig config: ParameterSingletonConfig) {
self.config = config
}
/// The public func to do something
func doSomething() {
print("Config URL: \(config.url)")
}
}
struct ParameterSingletonConfig {
let url: String
}
//Will cause fatalError
ParameterSingleton.shared.doSomething()
//Will not cause fatalError
ParameterSingleton.setup(withConfig: ParameterSingletonConfig(url: "http://www.google.com"))
ParameterSingleton.shared.doSomething()
Of course, if you only need to set one parameter, you could remove ParameterSingletonConfig
and replace it with a String
instead
class Policies{
static let shared = makeShared!();
static var makeShared:(()->Policies)?;
init(_ launchOptions:[UIApplicationLaunchOptionsKey:Any]?) {
super.init();
//initialization
}
}
extension AppDelegate:UIApplicationDelegate{
public func application(_ app: UIApplication, open url: URL, options: [UIApplicationOpenURLOptionsKey : Any]) -> Bool{
Policies.makeShared = { Policies(launchOptions) }
}
}
I have a slightly different solution. This relies on
.
class MySingleton {
static let shared = MySingleton()
struct Config {
var param:String
}
private static var config:Config?
class func setup(_ config:Config){
MySingleton.config = config
}
private init() {
guard let config = MySingleton.config else {
fatalError("Error - you must call setup before accessing MySingleton.shared")
}
//Regular initialisation using config
}
}
To use this, you set it up with
MySingleton.setup(MySingleton.Config(param: "Some Param"))
(Obviously you can use multiple params if needed by expanding the MySingleton.Config struct)
Then to access the singleton, you use
MySingleton.shared
I'm not wild about having to use a separate setup struct, but I like that this stays close to the recommended singleton pattern. Keeping the setup struct inside the singleton keeps things fairly clean.
Note - the shared object is a singleton. In the background, swift uses dispatchOnce to guarantee that. However there is nothing stopping you from calling setup multiple times with different configs from different threads.
At the moment, the first call to shared will 'lock' the setup.
If you want to lock things down after the first call to setup, then just call
_ = MySingleton.shared
in setup
Simple Example:
class ServerSingleton {
static let shared = ServerSingleton()
struct Config {
var host:String
}
private static var config:Config?
let host:String
class func setup(_ config:Config){
ServerSingleton.config = config
}
private init() {
guard let config = ServerSingleton.config else {
fatalError("Error - you must call setup before accessing MySingleton.shared")
}
host = config.host
}
func helpAddress() -> String {
return host+"/help.html"
}
}
ServerSingleton.setup(ServerSingleton.Config(host: "http://hobbyistsoftware.com") )
let helpAddress = ServerSingleton.shared.helpAddress()
//helpAddress is now http://hobbyistsoftware.com/help.html