I\'m creating a web service for an iPhone app to interact with.
When my client uploads images server-side, I want my php script to resize the image, whilst m
I think the following should give you the idea. It's not in any particular language, but rather a C-like pseudo code.
shortSideMax = 640;
longSideMax = 960;
function Resize(image)
{
if (image.width >= image.height)
{
if (image.width <= longSideMax && image.height <= shortSideMax)
return image; // no resizing required
wRatio = longSideMax / image.width;
hRatio = shortSideMax / image.height;
}
else
{
if (image.height <= longSideMax && image.width <= shortSideMax)
return image; // no resizing required
wRatio = shortSideMax / image.width;
hRatio = longSideMax / image.height;
}
// hRatio and wRatio now have the scaling factors for height and width.
// You want the smallest of the two to ensure that the resulting image
// fits in the desired frame and maintains the aspect ratio.
resizeRatio = Min(wRatio, hRatio);
newHeight = image.Height * resizeRatio;
newWidth = image.Width * resizeRatio;
// Now call function to resize original image to [newWidth, newHeight]
// and return the result.
}
The efficiency of this code, or what you have, won't be an issue. The time it takes to actually resize the image will dwarf the time it takes to do a couple of comparisons, two divides, and two multiplies.
Is this a "more mathematical" way to do it? I suppose, in that it collapses your four cases into two. But the approach is essentially the same.
Below, the simplest way I know to keep proportions. Hope it helps.
Javascript
function resize(width, height, maxWidth, maxHeight) {
var ratio = Math.min(maxWidth / width, maxHeight / height);
var newWidth = ratio * width;
var newHeight = ratio * height;
console.log(newWidth + ' ' + newHeight); // Test
// Process resizing...
}
resize(1280, 1024, 600, 300);
PHP
function resize($width, $height, $maxWidth, $maxHeight) {
$ratio = min(array($maxWidth / $width, $maxHeight / $height));
$newWidth = $ratio * $width;
$newHeight = $ratio * $height;
echo $newWidth . ' ' . $newHeight; // Test
// Process resizing...
}
resize(1600, 1280, 150, 150);
Maybe a slightly shorter routine would be:
// Calculate resize ratios for resizing
float ratioW = targetWidth / oldWidth;
float ratioH = targetHeight / oldHeight;
// smaller ratio will ensure that the image fits in the view
float ratio = ratioW < ratioH?ratioW:ratioH;
newWidth = oldWidth*ratio;
newHeight = oldHeight*ratio;
Obviously if the ratio is > 1, then it's enlarging, if < 1 then it's shrinking.
Any one coming to this page from Google looking for ASPECT FILL not ASPECT FIT, it is simply a matter of switching the ratio selection code i.e:
Jim's answer:
resizeRatio = Min(wRatio, hRatio); //Aspect Fit
becomes
resizeRatio = Max(wRatio, hRatio); //Aspect Fill
DevProd's answer:
float ratio = ratioW < ratioH?ratioW:ratioH; //Aspect Fit
becomes
float ratio = ratioW > ratioH?ratioW:ratioH; //Aspect Fill
Similar to DevProd's answer, but I struggled to follow it myself because of the naming convention. Hopefully this is a little clearer:
How do I best-fit some media (a photo) inside a container?
//Define media size and container size
int mediaWidth = 600;
int mediaHeight = 600;
int containerWidth = 1024;
int containerHeight= 768;
//Calculate best fit (whichever dimension has a smaller 'fit')
float wFits = containerWidth / mediaWidth;
float hFits = containerHeight / mediaHeight;
float minFits = wFits > hFits ? hFits : wFits;
//The new size of the media, best-fit'ing inside the container
int width = (int) (mediaWidth*minFits);
int height = (int) (mediaHeight*minFits);