I\'m trying to use angular to load div\'s to supply to isotope for layouting. For some reason, I can\'t use ng-repeat to create the div\'s. When I do something like, it wo
Try $watching the list variable (cards), and whenever it changes re-apply the isotope. I think your problem is isotope is running before the ng-repeat is filled in.
Quick example:
scope.$watch(attrs.ngModel, function() {
elm.isotope();
});
I implemented something similar using a masonry directive + ng-animate for enter/leave animations, here's a CSS animation only demo (with chrome vendor prefixed CSS):
http://jsfiddle.net/g/3SH7a/
The directive:
angular.module('app', [])
.directive("masonry", function () {
var NGREPEAT_SOURCE_RE = '<!-- ngRepeat: ((.*) in ((.*?)( track by (.*))?)) -->';
return {
compile: function(element, attrs) {
// auto add animation to brick element
var animation = attrs.ngAnimate || "'masonry'";
var $brick = element.children();
$brick.attr("ng-animate", animation);
// generate item selector (exclude leaving items)
var type = $brick.prop('tagName');
var itemSelector = type+":not([class$='-leave-active'])";
return function (scope, element, attrs) {
var options = angular.extend({
itemSelector: itemSelector
}, attrs.masonry);
// try to infer model from ngRepeat
if (!options.model) {
var ngRepeatMatch = element.html().match(NGREPEAT_SOURCE_RE);
if (ngRepeatMatch) {
options.model = ngRepeatMatch[4];
}
}
// initial animation
element.addClass('masonry');
// Wait inside directives to render
setTimeout(function () {
element.masonry(options);
element.on("$destroy", function () {
element.masonry('destroy')
});
if (options.model) {
scope.$apply(function() {
scope.$watchCollection(options.model, function (_new, _old) {
if(_new == _old) return;
// Wait inside directives to render
setTimeout(function () {
element.masonry("reload");
});
});
});
}
});
};
}
};
})