I have this JavaScript prototype:
Utils.MyClass1 = function(id, member) {
this.id = id;
this.member = member;
}
and I create a new object:<
I was having some issues using the above solutions with an "associative array" type object. These solutions seem to preserve the values, but they do not preserve the actual names of the objects that those values are associated with, which can cause some issues. So I put together the following functions which I am using instead:
function flattenAssocArr(object) {
if(typeof object == "object") {
var keys = [];
keys[0] = "ASSOCARR";
keys.push(...Object.keys(object));
var outArr = [];
outArr[0] = keys;
for(var i = 1; i < keys.length; i++) {
outArr[i] = flattenAssocArr(object[keys[i]])
}
return outArr;
} else {
return object;
}
}
function expandAssocArr(object) {
if(typeof object !== "object")
return object;
var keys = object[0];
var newObj = new Object();
if(keys[0] === "ASSOCARR") {
for(var i = 1; i < keys.length; i++) {
newObj[keys[i]] = expandAssocArr(object[i])
}
}
return newObj;
}
Note that these can't be used with any arbitrary object -- basically it creates a new array, stores the keys as element 0, with the data following it. So if you try to load an array that isn't created with these functions having element 0 as a key list, the results might be...interesting :)
I'm using it like this:
var objAsString = JSON.stringify(flattenAssocArr(globalDataset));
var strAsObject = expandAssocArr(JSON.parse(objAsString));
This might be useful. http://nanodeath.github.com/HydrateJS/ https://github.com/nanodeath/HydrateJS
Use hydrate.stringify
to serialize the object and hydrate.parse
to deserialize.
It's just JSON? You can stringify()
JSON:
var obj = {
cons: [[String, 'some', 'somemore']],
func: function(param, param2){
param2.some = 'bla';
}
};
var text = JSON.stringify(obj);
And parse back to JSON again with parse()
:
var myVar = JSON.parse(text);
If you have functions in the object, use this to serialize:
function objToString(obj, ndeep) {
switch(typeof obj){
case "string": return '"'+obj+'"';
case "function": return obj.name || obj.toString();
case "object":
var indent = Array(ndeep||1).join('\t'), isArray = Array.isArray(obj);
return ('{['[+isArray] + Object.keys(obj).map(function(key){
return '\n\t' + indent +(isArray?'': key + ': ' )+ objToString(obj[key], (ndeep||1)+1);
}).join(',') + '\n' + indent + '}]'[+isArray]).replace(/[\s\t\n]+(?=(?:[^\'"]*[\'"][^\'"]*[\'"])*[^\'"]*$)/g,'');
default: return obj.toString();
}
}
Serialize:
var text = objToString(obj); //To Serialize Object
Result:
"{cons:[[String,"some","somemore"]],func:function(param,param2){param2.some='bla';}}"
Deserialize:
Var myObj = eval('('+text+')');//To UnSerialize
Result:
Object {cons: Array[1], func: function, spoof: function}
You can use a named function on the constructor.
MyClass1 = function foo(id, member) {
this.id = id;
this.member = member;
}
var myobject = new MyClass1("5678999", "text");
console.log( myobject.constructor );
//function foo(id, member) {
// this.id = id;
// this.member = member;
//}
You could use a regex to parse out 'foo' from myobject.constructor and use that to get the name.
var myobject = new MyClass1("5678999", "text");
var dto = { MyClass1: myobject };
console.log(JSON.stringify(dto));
EDIT:
JSON.stringify will stringify all 'properties' of your class. If you want to persist only some of them, you can specify them individually like this:
var dto = { MyClass1: {
property1: myobject.property1,
property2: myobject.property2
}};
Below is another way by which we can JSON data with JSON.stringify() function
var Utils = {};
Utils.MyClass1 = function (id, member) {
this.id = id;
this.member = member;
}
var myobject = { MyClass1: new Utils.MyClass1("5678999", "text") };
alert(JSON.stringify(myobject));