First of all, yes I know there\'s a lot of topics similar to this issue, I did use the search function on stack overflow.
But most of the issue that were brought up
Some tips if you still want to try to use the default emulator:
1) Reduce screen size. Don't bother to build an emulator with 1280x800 screen, the emulator will choke on it as it only uses one CPU/process (not sure) to do all translation from ARM to MacOS and back again and does all of the screen rendering in software. I think the general recommendation is to stay with 800x480 or 1024x700. Less pixels = less lag. Heck try a 480x320, if its really bad on your machine.
2) If you can use an older version of the SDK like 1.6, do so. Some of the performance gets used up by the fancier home screens of Froyo and Gingerbread.
3) Allocate more memory to the emulator. If you are using eclipse: Go to Preferences. Select “Launch” ADD “-partition-size 1024” on the “Default emulator option” Click “Apply" You may have done this already but added for clarity.
[MC] Oops (3) was parition-size, -m is for memory.
The bounty is still open incase anyone comes up with something better.
But so far, the only solution I've found for testing android on Mac OSX is to use a VM. You can still build/install your app from Eclipse as normal using ADT/abd
See http://software.intel.com/en-us/blogs/2011/10/11/getting-started-on-android-for-x86-step-by-step-guide-on-setting-up-android-2223-for-x86-testing-environment-in-oracle-virtualbox/ for step-by-step instructions.
Try genomotion emulator! Its very fast, and way lighter than the other simulators*!
*I have tried nexus7 w/ intels HAXM. Its super fast too, but its very heavy! Genymotion is much lighter!
Edit2: some weird error I faced using this emulator. When running the emulator, I could add text input to EditText if physical keyboard language was not english!
On the latest version of the Android SDK there is support for x86 and native execution. Now it is possible to run the emulator at native speeds on a Mac but there is some work to do by hand.
First you need the latest SDK Tools rev.19+ and Platform tools rev.11+, the Android x86 Atom System Image for 4.0.3 to 4.4 and the Intel Hardware Accelerated Execution Manager (HAX) all this from the Android SDK Manager.
After this you need to install HAX, unfortunately the SDK Manager downloads an outdated version. There is the Intel-HAXM hotfix v1.0.8
When you create a new AVD to use this latest system image and enable the GPU support on it (at the moment the snapshot support are not compatible with GPU but it still worths it. The VM will boot up in just a few seconds anyway.
It considerably accelerates the development on Android, it is just a shame that it doesn't works like this out of the box.