This is a very basic question...quite embarassing, but here goes:
I have a Stopwatch block in C# code. I determine the elapsed time in ticks and then want to conver
Stopwatch.Frequency gives you ticks/second.
So, if you have ticks, you can just divide by frequency to get seconds:
long ticks = sw.ElapsedTicks;
double ns = 1000000000.0 * (double)ticks / Stopwatch.Frequency;
double ms = ns / 1000000.0;
double s = ms / 1000;
For example, you can do:
static void Main()
{
Stopwatch sw = new Stopwatch();
sw.Start();
System.Threading.Thread.Sleep(3456);
sw.Stop();
long ticks = sw.ElapsedTicks;
double ns = 1000000000.0 * (double)ticks / Stopwatch.Frequency;
double ms = ns / 1000000.0;
double s = ms / 1000;
Console.WriteLine("{0}, {1}, {2}", ns, ms, s);
Console.ReadKey();
}
Which, on my system, prints:
3455650175.58075, 3455.65017558075, 3.45565017558075
Use the Elapsed property:
stopwatch.Elapsed.TotalMilliseconds
According to MSDN, Frequency tells you the number of ticks per second. Therefore:
Stopwatch sw = new Stopwatch();
// ...
double ticks = sw.ElapsedTicks;
double seconds = ticks / Stopwatch.Frequency;
double milliseconds = (ticks / Stopwatch.Frequency) * 1000;
double nanoseconds = (ticks / Stopwatch.Frequency) * 1000000000;
Use this class:
public static class Utility
{
public static long ElapsedNanoSeconds(this Stopwatch watch)
{
return watch.ElapsedTicks * 1000000000 / Stopwatch.Frequency;
}
public static long ElapsedMicroSeconds(this Stopwatch watch)
{
return watch.ElapsedTicks * 1000000 / Stopwatch.Frequency;
}
}
Then you can get the elapsed nanoseconds/microseconds just like this:
var stopwatch = Stopwatch.StartNew();
//... measured code part
Console.WriteLine(stopwatch.ElapsedNanoSeconds());
// OR
Console.WriteLine(stopwatch.ElapsedMicroSeconds());
For milliseconds you can use the ElapsedMilliseconds() method of Stopwatch.
From the MSDN docs:
Use the Frequency and IsHighResolution fields to determine the precision and resolution of the Stopwatch timing implementation.
long frequency = Stopwatch.Frequency;
Console.WriteLine(" Timer frequency in ticks per second = {0}",
frequency);
long nanosecPerTick = (1000L*1000L*1000L) / frequency;
Console.WriteLine(" Timer is accurate within {0} nanoseconds",
nanosecPerTick);
Stopwatch.Elapsed is a TimeSpan, so you can do myStopwatch.Elapsed.TotalMilliseconds, myStopwatch.Elapsed.TotalSeconds, etc.
// Create new stopwatch
Stopwatch stopwatch = new Stopwatch();
// Begin timing
stopwatch.Start();
// Do something
for (int i = 0; i < 1000; i++)
{
Thread.Sleep(1);
}
// Stop timing
stopwatch.Stop();
// Write result
Console.WriteLine("Time elapsed (s): {0}", stopwatch.Elapsed.TotalSeconds);
Console.WriteLine("Time elapsed (ms): {0}", stopwatch.Elapsed.TotalMilliseconds);
Console.WriteLine("Time elapsed (ns): {0}", stopwatch.Elapsed.TotalMilliseconds * 1000000);
Output:
Time elapsed (s): 2.4976622
Time elapsed (ms): 2497.6622
Time elapsed (ns): 2497662200
Note that stopwatch.ElapsedMilliseconds returns a long and is thus only precise up to the millisecond, while stopwatch.Elapsed.TotalMilliseconds returns a double and has the same precision as stopwatch.ElapsedTicks, except it's easier to use. ILSpy shows that TimeSpan.TotalMilliseconds is computed using ticks anyway.