your path implies old Borland Turbo C++ 3.1 to me
- which was the old MS-DOS C++ IDE (similar to Borland TP 7.0 pascal IDE)
 
- in which you can not have classic 32bit OpenGL
 
- there were some 16bit MS-DOS versions of GL+GLUT compatible ports of glut+gl libs.
 
- so unless you do not have them then it will not work no matter you do
 
- if you do then read the provided readme.txt or whatever to see how to use it
 
- there were some tutorials on them but I strongly doubt you will find them on the internet
 
- because most of old programing portals is off-line and stuff lost forever ...
 
if you have newer compiler like Borland C++ BCC 5.0 or newer
- then just include headers
 
link lib files for used dll's for example:
#include "my_GL_headers\\glut.h"
#pragma link "my_GL_headers\\glut.lib"
 
use implib tool if you do not have them or are incompatible
 
- because most provided libs are for MSVC++
 
- which are incompatible with standard Intel object format
 
- for more info see difference between COMF and OMF
 
- some header files already link their lib files so do this only if you have unresolved externals ...
 
If you use IDE like Borland C++ builder 1,2,3,4,5,6 or Developer Studio 2006 Turbo C++
- then look at this answer of mine: How to render an openGL frame in C++ builder?
 
- all the headers and libs are included in IDE ...
 
PS this is how mine usual GL includes look like in BDS2006 projects
#include <windows.h>
#include <jpeg.hpp>
#include <math.h>
#define GLEW_STATIC
#include "gl\glew.c"
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glext.h"
#include "gl\wglext.h"   
#include "gl\glut.h"
- where gl is project source local folder
 
- including all headers/objs/libs ...
 
- the only lib you need is glut.lib (if you want to use glut)
 
- GLEW can be either as lib/dll/obj or as C++ source code
 
- I prefer the C++ source version under borland/embarcadero