I have the following code snippet that I use to create a List to add to a scrollviewer as a binding in a WPF application:
private void LoadThumbs(object send
Do not create Image elements in code behind. Instead, use an ItemControl with an appropriate ItemTemplate:
<ScrollViewer>
<ItemsControl ItemsSource="{Binding Images}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Image Source="{Binding}"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
Bind it to a view model like shown below, which is capable of asynchronously loading the image files. It is important that the BitmapImages are frozen to make them cross-thread accessible.
public class ViewModel
{
public ObservableCollection<ImageSource> Images { get; }
= new ObservableCollection<ImageSource>();
public async Task LoadImagesAsync(IEnumerable<string> filenames)
{
foreach (var filename in filenames)
{
Images.Add(await Task.Run(() => LoadImage(filename)));
}
}
public ImageSource LoadImage(string filename)
{
var bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.DecodePixelWidth = 200;
bitmap.UriSource = new Uri(filename);
bitmap.EndInit();
bitmap.Freeze();
return bitmap;
}
}
which is initialized like this:
private ViewModel viewModel = new ViewModel();
public MainWindow()
{
InitializeComponent();
DataContext = viewModel;
}
private async void Button_Click(object sender, RoutedEventArgs e)
{
...
await viewModel.LoadImagesAsync(..., "*.jpg"));
}
An alternative view model method could load the BitmapImages directly from a FileStream instead of an Uri:
public ImageSource LoadImage(string filename)
{
using (var stream = new FileStream(filename, FileMode.Open, FileAccess.Read))
{
var bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.DecodePixelWidth = 200;
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.StreamSource = stream;
bitmap.EndInit();
bitmap.Freeze();
return bitmap;
}
}