Dragging collisions

后端 未结 1 1886
借酒劲吻你
借酒劲吻你 2020-12-22 07:41

I am pretty new to both CANVAS and Kineticjs but I feel what I am attemping should be much easier then I am making it out to be. Basically this is what I have so far:

<
相关标签:
1条回答
  • 2020-12-22 08:20

    Yes, since KineticJS doesn't have collision testing you must do your own.

    Here is a collision test between any 2 kineticJS rectangles:

    function theyAreColliding(rect1, rect2) {
      return !(rect2.getX() > rect1.getX()+rect1.getWidth() || 
               rect2.getX()+rect2.getWidth() < rect1.getX() || 
               rect2.getY() > rect1.getY()+rect1.getHeight() ||
               rect2.getY()+rect2.getHeight() < rect1.getY());
    }
    

    And here is how you would call the collision test between the box and obstacle:

    if( theyAreColliding(box,obstacle){
          // obstacle is blocking box
          alert("You are being blocked!");
    }
    

    And here is how you would call the collision test between the box and the goal:

    if( theyAreColliding(box,target){
          // box touched the goal
          alert("Goal!");
    }
    

    To stop the box from dragging right through the obstacle, you must give box a custom drag function like this:

    dragBoundFunc: function(pos){
        if(theyAreColliding(box,obstacle){
            // box is touching obstacle
            // don't let box move down
            return({ x:pos.x, y:obstacle.getY()-1 });
        } else{
            // box is not touching obstacle
            // let it move ahead
            return({ x:pos.x, y:pos.y });
        }
    }
    

    You can see how this works in a demo at: http://www.html5canvastutorials.com/kineticjs/html5-canvas-drag-and-drop-bounds-tutorial-with-kineticjs/

    [Edit: specify where each code goes]

    I put the pieces together into a working snippet below. I did find one unfortunate thing. It’s possible for the user to drag the pink box fast enough to go right through the obstacle—KineticJS can’t react fast enough to stop a very fast drag.

    Also--oops on me. I corrected some missing parentheses in the theyAreColliding function above.

    The dragBoundFunc goes as an addition to the box constructor (see code below).

    You can test if the user has a goal by testing in the box’s “dragmove” handler, like this:

      box.on('dragmove', function() {
        if (theyAreColliding(box, target)) {
            // box touched the goal
            alert("Goal!");
        }      
      });
    

    Here is code and a Fiddle: http://jsfiddle.net/uCAys/

    <!DOCTYPE HTML>
    <html>
      <head>
        <style>
    body {
        margin: 0px;
        padding: 20px;
    }
    canvas {
        border: 1px solid #777;
    }
        </style>
      </head>
      <body>
        <div id="container"></div>
        <script src="http://www.html5canvastutorials.com/libraries/kinetic-v4.3.1-beta2.js"></script>
        <script>
            var stage = new Kinetic.Stage({
                container: 'container',
                width: 300,
                height: 300
            });
            var layer = new Kinetic.Layer();
    
            //Dragable Pink box
            var box = new Kinetic.Rect({
                x: 100,
                y: 50,
                width: 100,
                height: 50,
                fill: 'pink',
                stroke: 'black',
                strokeWidth: 2,
                draggable: true,
                // this causes box to be stopped if contacting obstacle
                dragBoundFunc: function(pos){
                    if(theyAreColliding(box,obstacle)){
                        // box is touching obstacle
                        // don't let box move down
                        return({ 
                            x: pos.x, 
                            y: Math.min( obstacle.getY()-box.getHeight()-1, pos.y)
                        });
                    } else{
                        // box is not touching obstacle
                        // let it move ahead
                        return({ x:pos.x, y:pos.y });
                    }
                } 
            });
    
          box.on('dragmove', function() {
            if (theyAreColliding(box, target)) {
                // box touched the goal
                box.setX(100);
                box.setY(50);
                alert("Goal!");
            }      
          });
    
            // End goal blue box
            var target = new Kinetic.Rect({
                x: 100,
                y: 200,
                width: 100,
                height: 50,
                fill: 'blue',
                stroke: 'black',
                strokeWidth: 2
            });
    
            // Obstacle/blocker orange box
            var obstacle = new Kinetic.Rect({
                x: 125,
                y: 145,
                width: 50,
                height: 30,
                fill: 'orange',
                stroke: 'black',
                strokeWidth: 2
            });
    
            function theyAreColliding(rect1, rect2) {
                return !(rect2.getX() > rect1.getX() + rect1.getWidth() ||  //
                         rect2.getX() + rect2.getWidth() < rect1.getX() ||  // 
                         rect2.getY() > rect1.getY() + rect1.getHeight() ||   //
                         rect2.getY() + rect2.getHeight() < rect1.getY());  //
            }
    
            layer.add(box);
            layer.add(obstacle);
            layer.add(target);
            stage.add(layer);
    
        </script>
      </body>
    </html>
    
    0 讨论(0)
提交回复
热议问题