I\'m working on a project that utilizes freeglut and GLEW. In order to use the vertex and fragment shaders in my program, the minimum OpenGL versio
Use glutInitContextVersion() and glutInitContextProfile() select the context version and context profile you want:
...
glutInit( ... );
glutInitContextVersion( 3, 3 );
glutInitContextProfile( GLUT_CORE_PROFILE );
glutInitDisplayMode( ... );
glutCreateWindow( ... );
...
Documentation? What documentation?