I am currently learning pygame. When programming rectangles with rounded corners I encountered a problem.
pygame.draw.rect() draw a rectangle rect
I ran into this and had to do it myself already, I might as well share.
Try these, one draws rectangles with rounded corners and the other draws bordered rounded rectangles. They use anti-aliased circles to draw the corners because otherwise they look pretty jagged:
import pygame.gfxdraw
def draw_rounded_rect(surface, rect, color, corner_radius):
''' Draw a rectangle with rounded corners.
Would prefer this:
pygame.draw.rect(surface, color, rect, border_radius=corner_radius)
but this option is not yet supported in my version of pygame so do it ourselves.
We use anti-aliased circles to make the corners smoother
'''
if rect.width < 2 * corner_radius or rect.height < 2 * corner_radius:
raise ValueError(f"Both height (rect.height) and width (rect.width) must be > 2 * corner radius ({corner_radius})")
# need to use anti aliasing circle drawing routines to smooth the corners
pygame.gfxdraw.aacircle(surface, rect.left+corner_radius, rect.top+corner_radius, corner_radius, color)
pygame.gfxdraw.aacircle(surface, rect.right-corner_radius-1, rect.top+corner_radius, corner_radius, color)
pygame.gfxdraw.aacircle(surface, rect.left+corner_radius, rect.bottom-corner_radius-1, corner_radius, color)
pygame.gfxdraw.aacircle(surface, rect.right-corner_radius-1, rect.bottom-corner_radius-1, corner_radius, color)
pygame.gfxdraw.filled_circle(surface, rect.left+corner_radius, rect.top+corner_radius, corner_radius, color)
pygame.gfxdraw.filled_circle(surface, rect.right-corner_radius-1, rect.top+corner_radius, corner_radius, color)
pygame.gfxdraw.filled_circle(surface, rect.left+corner_radius, rect.bottom-corner_radius-1, corner_radius, color)
pygame.gfxdraw.filled_circle(surface, rect.right-corner_radius-1, rect.bottom-corner_radius-1, corner_radius, color)
rect_tmp = pygame.Rect(rect)
rect_tmp.width -= 2 * corner_radius
rect_tmp.center = rect.center
pygame.draw.rect(surface, color, rect_tmp)
rect_tmp.width = rect.width
rect_tmp.height -= 2 * corner_radius
rect_tmp.center = rect.center
pygame.draw.rect(surface, color, rect_tmp)
def draw_bordered_rounded_rect(surface, rect, color, border_color, corner_radius, border_thickness):
if corner_radius < 0:
raise ValueError(f"border radius ({corner_radius}) must be >= 0")
rect_tmp = pygame.Rect(rect)
center = rect_tmp.center
if border_thickness:
if corner_radius <= 0:
pygame.draw.rect(surface, border_color, rect_tmp)
else:
draw_rounded_rect(surface, rect_tmp, border_color, corner_radius)
rect_tmp.inflate_ip(-2*border_thickness, -2*border_thickness)
inner_radius = corner_radius - border_thickness + 1
else:
inner_radius = corner_radius
if inner_radius <= 0:
pygame.draw.rect(surface, color, rect_tmp)
else:
draw_rounded_rect(surface, rect_tmp, color, inner_radius)
The documentation is for 2.0.0.dev7, and according to this PR, border_radius
was added after 2.0.0.dev6, GitHub reference, was released. So you're trying to use something that hasn't come out yet. You could try building from source and using the keyword (though stability is not a promise). Or you could try using a combination of rectangles and circles to achieve the effect.