Vulkan compute shader. Smooth uv coordinates

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遇见更好的自我
遇见更好的自我 2020-12-21 06:32

I have this shader:

#version 450

layout(binding = 0) buffer b0 {
  vec2 src[ ];
};

layout(binding = 1) buffer  b1 {
   vec2 dst[ ];
};

layout(binding = 2)          


        
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