Deleting textures in opengl

前端 未结 2 1620
我在风中等你
我在风中等你 2020-12-21 05:48

Do I have to delete all the textures I created (using glDeleteTextures) before the program exists, or does OpenGL delete the textures by himself?

相关标签:
2条回答
  • Depending on what manages your OpenGL context, you may not need to delete the textures. For an example, see this question.

    There does seem to be consensus, though, that it is good to clean up after yourself, but be careful when using C++ RAII to do so! If a C++ object that manages an OpenGL object via RAII is created or destroyed without an OpenGL context, undefined behavior will occur.

    See: The Object Oriented Language Problem

    The OpenGL API and OpenGL objects don't map intuitively to C++ OOP principles.

    0 讨论(0)
  • 2020-12-21 06:11

    OpenGL resources are frees implicitly once all contexts with access to them are destroyed. OpenGL contexts of a process get destroyed when the client terminates; however in the case of indirect GLX context objects may be shared among X11 clients, so they may be freed only after the last client with access to them terminates.

    Nevertheless it's always a good practice to clean up after yourself.

    0 讨论(0)
提交回复
热议问题