04-24 13:30:59.312: VERBOSE/RenderScript(6044): RS Thread exited
04-24 13:30:59.320: ERROR/libEGL(6044): call to OpenGL ES API with no current context (logged once p
Sorry, I could only find that the InputQueue
"provides a mechanism for an application to receive incoming input events. Currently only usable from native code".
Check the GLSurfaceView
class in andengine. That may give you a clue of what is wrong with your wallpaper
You may also want to check why this is happening:
04-24 13:30:59.320: ERROR/libEGL(6044): call to OpenGL ES API with no current context (logged once per thread)